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jinx/Ryujinx.Audio.Renderer
Mary 9abdba5539
amadeus: Fix reverb 3d mono wrong delay line offset (#1742)
This fix reverb 3d mono rendering using -1 instead of 1 for delay line
offset.

I also did some clean up as this value is now used by all channel
variants.

Now Resident Evil 6 goes in-gane.
2020-11-21 22:52:52 +01:00
..
Common Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
Device Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
Dsp amadeus: Fix reverb 3d mono wrong delay line offset (#1742) 2020-11-21 22:52:52 +01:00
Integration Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
Parameter Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
Server Amadeus: Fix multi-channel PCM sources on REV8 (#1536) 2020-09-06 16:54:33 -03:00
Utils Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
LICENSE.txt Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
RendererConstants.cs Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
ResultCode.cs Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
Ryujinx.Audio.Renderer.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00