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jinx/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
gdkchan a15b951721
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00

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C#

using System;
namespace Ryujinx.Graphics.Shader.Translation
{
[Flags]
public enum TranslationFlags
{
None = 0,
VertexA = 1 << 0,
Compute = 1 << 1,
DebugMode = 1 << 2
}
}