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jinx/Ryujinx.Graphics.Gpu/State/ShaderState.cs

35 lines
1.1 KiB
C#

namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Graphics shader stage state.
/// </summary>
struct ShaderState
{
public uint Control;
public uint Offset;
public uint Unknown0x8;
public int MaxRegisters;
public ShaderType Type;
public uint Unknown0x14;
public uint Unknown0x18;
public uint Unknown0x1c;
public uint Unknown0x20;
public uint Unknown0x24;
public uint Unknown0x28;
public uint Unknown0x2c;
public uint Unknown0x30;
public uint Unknown0x34;
public uint Unknown0x38;
public uint Unknown0x3c;
/// <summary>
/// Unpacks shader enable information.
/// Must be ignored for vertex shaders, those are always enabled.
/// </summary>
/// <returns>True if the stage is enabled, false otherwise</returns>
public bool UnpackEnable()
{
return (Control & 1) != 0;
}
}
}