forked from Mirror/Ryujinx
a10b2c5ff2
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using |
||
---|---|---|
.. | ||
BlendState.cs | ||
BlendStateCommon.cs | ||
Boolean32.cs | ||
BufferSwizzleComponent.cs | ||
ClearColors.cs | ||
ColorFormat.cs | ||
Condition.cs | ||
ConditionState.cs | ||
CopyBufferParams.cs | ||
CopyBufferSwizzle.cs | ||
CopyBufferTexture.cs | ||
CopyRegion.cs | ||
CopyTexture.cs | ||
CopyTextureControl.cs | ||
DepthBiasState.cs | ||
FaceState.cs | ||
GpuState.cs | ||
GpuStateTable.cs | ||
GpuVa.cs | ||
IndexBufferState.cs | ||
Inline2MemoryParams.cs | ||
LogicalOpState.cs | ||
MemoryLayout.cs | ||
MethodOffset.cs | ||
PoolState.cs | ||
PrimitiveRestartState.cs | ||
PrimitiveType.cs | ||
ReportCounterType.cs | ||
ResetCounterType.cs | ||
RtColorMask.cs | ||
RtColorState.cs | ||
RtControl.cs | ||
RtDepthStencilState.cs | ||
SamplerIndex.cs | ||
ScissorState.cs | ||
ScreenScissorState.cs | ||
SemaphoreOperation.cs | ||
SemaphoreState.cs | ||
ShaderState.cs | ||
ShaderType.cs | ||
Size3D.cs | ||
StencilBackMasks.cs | ||
StencilBackTestState.cs | ||
StencilTestState.cs | ||
TfBufferState.cs | ||
TfState.cs | ||
UniformBufferState.cs | ||
VertexAttribState.cs | ||
VertexBufferDrawState.cs | ||
VertexBufferState.cs | ||
ViewportExtents.cs | ||
ViewportTransform.cs | ||
ViewVolumeClipControl.cs | ||
YControl.cs | ||
ZetaFormat.cs |