forked from Mirror/Ryujinx
Extract texture Target from Info for quick access (#1774)
This commit is contained in:
parent
b479a43939
commit
24d316cc92
2 changed files with 14 additions and 8 deletions
|
@ -30,6 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Format Format => Info.FormatInfo.Format;
|
public Format Format => Info.FormatInfo.Format;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Texture target.
|
||||||
|
/// </summary>
|
||||||
|
public Target Target { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Texture information.
|
/// Texture information.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -290,7 +295,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
width <<= _firstLevel;
|
width <<= _firstLevel;
|
||||||
height <<= _firstLevel;
|
height <<= _firstLevel;
|
||||||
|
|
||||||
if (Info.Target == Target.Texture3D)
|
if (Target == Target.Texture3D)
|
||||||
{
|
{
|
||||||
depthOrLayers <<= _firstLevel;
|
depthOrLayers <<= _firstLevel;
|
||||||
}
|
}
|
||||||
|
@ -532,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SynchronizeMemory()
|
public void SynchronizeMemory()
|
||||||
{
|
{
|
||||||
if (Info.Target == Target.TextureBuffer)
|
if (Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -653,11 +658,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
data = decoded;
|
data = decoded;
|
||||||
}
|
}
|
||||||
else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
|
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
|
||||||
{
|
{
|
||||||
data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
|
data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
|
||||||
}
|
}
|
||||||
else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
|
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
|
||||||
{
|
{
|
||||||
data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
|
data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
|
||||||
}
|
}
|
||||||
|
@ -760,7 +765,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Info.Target != Target.TextureBuffer)
|
if (Target != Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
if (Info.IsLinear)
|
if (Info.IsLinear)
|
||||||
{
|
{
|
||||||
|
@ -903,7 +908,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
/// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
|
/// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
|
||||||
public ITexture GetTargetTexture(Target target)
|
public ITexture GetTargetTexture(Target target)
|
||||||
{
|
{
|
||||||
if (target == Info.Target)
|
if (target == Target)
|
||||||
{
|
{
|
||||||
return HostTexture;
|
return HostTexture;
|
||||||
}
|
}
|
||||||
|
@ -1008,6 +1013,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
private void SetInfo(TextureInfo info)
|
private void SetInfo(TextureInfo info)
|
||||||
{
|
{
|
||||||
Info = info;
|
Info = info;
|
||||||
|
Target = info.Target;
|
||||||
|
|
||||||
_depth = info.GetDepth();
|
_depth = info.GetDepth();
|
||||||
_layers = info.GetLayers();
|
_layers = info.GetLayers();
|
||||||
|
|
|
@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
|
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
||||||
|
@ -349,7 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||||
|
|
||||||
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
|
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||||
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
||||||
|
|
Loading…
Reference in a new issue