forked from Mirror/Ryujinx
Update ITimeZoneService.cs
Fix typo
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@ -117,7 +117,7 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
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TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
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byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
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byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
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// FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it.
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// FIXME: This is not in ANY cases accurate, but the games don't care about the content of the buffer, they only pass it.
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// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
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// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
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Context.Memory.WriteBytes(BufferPosition, TzData);
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Context.Memory.WriteBytes(BufferPosition, TzData);
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}
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}
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