Commit graph

1547 commits

Author SHA1 Message Date
mageven
ca5d8e58dd
Add progress reporting to PTC and Shader Cache (#2057)
* UI changes

* Add progress reporting to PTC & ShaderCache

* Account for null events and expand docs

Co-authored-by: Joshi234 <46032261+Joshi234@users.noreply.github.com>
2021-03-03 01:39:36 +01:00
Mary
31fca432a7
Amadeus: Add ARM SIMD fast path (#2069)
Add fast paths in the audio renderer for AArch64 in all current fast paths.
2021-03-02 23:50:46 +01:00
mageven
3d04d7ef08
Fix "Hide Cursor on Idle" inefficiency (#2058)
* Rewrite cursor hiding code to be efficient

* Formatting nits
2021-03-02 23:45:33 +01:00
riperiperi
b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken)

This works rather well for most games, just need to fix 3d texture mips.

* Cleanup

* Address feedback

* Copy Dependencies and various other fixes

* Fix layer/level offset for copy from view<->view.

* Remove dirty flag from dependency

The dirty flag behaviour is not needed - DeferredCopy is all we need.

* Fix tracking mip slices.

* Propagate granularity (fix astral chain)

* Address Feedback pt 1

* Save slice sizes as part of SizeInfo

* Fix nits

* Fix disposing multiple dependencies causing a crash

This list is obviously modified when removing dependencies, so create a copy of it.
2021-03-02 19:30:54 -03:00
Caian Benedicto
7a90abc035
Fix regression in SignalMemoryTracking (#2073)
* Fix wrong VA being passed to VirtualMemoryEvent

* Remove unnecessary type in discard

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-03-01 12:01:25 +01:00
mageven
06a2b03cc9
Revise SystemInfo (#2047)
* Revise SystemInfo

Cleans up and adds a bit more info (logical core count and available mem at launch) to logs.

- Extract CPU name from CPUID when supported.
- Linux: Robust parsing of procfs files
- Windows: Prefer native calls to WMI
- Remove unnecessary virtual specifiers

* Address gdkchan's comments

* Address AcK's comments

* Address formatting nits
2021-03-01 15:22:00 +11:00
Mary
d02eeed9c1
Haydn: Make SoundIO session implementation lock-free (#2068)
* Haydn: Fix race condition in SoundIO Update implementation

This should fix weird crashes happening for some people with SoundIO.

Fix #2062

* haydn: Make SoundIO session lock-free
2021-02-28 17:20:34 +01:00
Mary
460a98390e
ci: Use Github artifacts for PRs (#2040)
* ci: Use Github artifacts for PRs

This PR extends the build job by upload artifacts for all PRs.
The version of those builds is set to "1.0.0-<git_short_hash>" and those
builds have the updater explicitly disabled.

With this in place, we will be able to disable ApppVeyor on PRs.

* Add actions to comment build links

As Github doesn't provide links to unlogged users, we use nightly.link for that.

* Address Ac_k's comments
2021-02-28 11:56:15 +01:00
Caian Benedicto
f7b2daf5ec
Fix virtual address overflow near ulong limit (#2044)
* Fix virtual address overflow near ulong limit

* Fix comments

* Improve overflow checking for large size values

* Add overflow checking to AddressSpaceManager class

* Add overflow protection to read and write functions
2021-02-28 11:48:04 +01:00
VocalFan
fd9d16c3b3
Some minor formal wording for the updater. (#2060)
* Some minor formal wording for the updater.

* Fixed a line.
2021-02-28 11:33:36 +01:00
Caian Benedicto
8b4e4fc076
Improve heuristic for showing the keyboard (#2066) 2021-02-28 11:26:00 +01:00
Mary
f556c80d02
Haydn: Part 1 (#2007)
* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
2021-02-26 01:11:56 +01:00
pineappleEA
1c49089ff0
Fix updater breaking user execute permissions on Unix (#2055)
* Fix updater breaking user run permissions on *nix

The updater currently sets the permissions to user run only when the yes button is clicked, this changes it to run on Updater.cs after it's done updating as it should.

* Fix nits
2021-02-25 10:35:48 +11:00
mageven
fa55d7133a
Pacify updater (#1899)
* Updater: Remove dirs selectively

* Log exceptions from updater async tasks

* Address riperiperi's comments
2021-02-23 16:19:02 +01:00
LDj3SNuD
bcbf240d2e
PPTC: Fix unwanted propagation of a relocatable constant in a specific case. (#1990)
* Fix unwanted propagation of a relocatable constant in a specific case.

* Ptc.InternalVersion = 1990

* Nit to retrigger the Checks.
2021-02-23 13:15:45 +01:00
EmulationFanatic
0aea1e5cb0
Update README.MD (#2049) 2021-02-22 22:09:55 +01:00
sharmander
4e26aed816
UI: Multithreaded Updater (#2031)
* Use multiple threads to download different chunks of an update simultaneously. This reduces time to complete the download significantly.

* Remove dirty-flag check (for test purposes)

* Clean up updater code.

* Include fallback to single-threaded updater if mt fails

* Reduce connection count to 4.

* Improve fallback on error.
Correct issue where data was missing during download due to total build size not being cleanly divisble by the connection count.
Cleaned up unnecessary code.

* Add missing return statements

* Fix alignment

* Alignment

* More alignment

* Rely on content-range request instead of xml/json size property.

* Re-instate dirty checking and version checking to move into review stage.

* Address comments

* Address comments

* Comments

* Comments

* Final...?

* final final

* final final final nit

* Use Array.Copy as requested by rip

* Updated some names for clarity.

* Move addition into for loop (to shorten line width)

* Add missing semicolon -- forgot to stage :9
2021-02-22 21:48:45 +01:00
mageven
9bda7b4699
Implement VCNT instruction (#1963)
* Implement VCNT based on AArch64 CNT

Add tests

* Update PTC version

* Address LDj's comments

* Explicit size in encoding
* Tighter tests
* Replace SoftFallback with IR helper

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Reduce one BitwiseAnd from IR fallback

Based on popcount64b from https://en.wikipedia.org/wiki/Hamming_weight#Efficient_implementation

* Rename parameter and add assert

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-02-22 16:26:13 +01:00
LDj3SNuD
dc0adb533d
PPTC & Pool Enhancements. (#1968)
* PPTC & Pool Enhancements.

* Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo.

Refactoring/nits.

* Use XXHash128, for Ptc.Load & Ptc.Save, x10 faster than Md5.

* Why not a nice Span.

* Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code.

* Nits.

* Revert #1987.

* Revert "Revert #1987."

This reverts commit 998be765cf.
2021-02-22 03:23:48 +01:00
FICTURE7
1586880114
Turn Copy into Fill in HybridAllocator (#2010)
* Turn Copy into Fill in HybridAllocator

* Set PTC internal verison
2021-02-21 18:33:59 +01:00
Ac_K
8cdb50d703
appletAE: Implement SetLcdBacklighOffEnabled (#2037)
This PR implement `appletAE ICommonStateGetter SetLcdBacklighOffEnabled` accordingly to RE.

Closes #2021
2021-02-21 09:21:32 +01:00
Jose Padilla
ad7d22777f
Controller Input handling refactoring (#1751)
* This should fix issue #1374 in Linux

Changes:
- Bind buttons by detecting the transition from down to up.
- Bind axis by detecting movement from value higher than 50% to a value lower than 50%.

Caveats:
- I have tested only with DS3 in Linux (Fedora 32).
- ZL and ZR detection works by accident. This code doesn't take negative axis into account.
  The reason it works is because axis are managed in absolute value. So when pressing ZL/ZR
  axis value goes from -1 to 1 (or 1 to 0 and back to 1) and this hits the axis detector.
- Likely I have broken all the other controllers xD (testing needed).

* Assign keyboardPressed

* Make a more robust detection of pressed buttons when using a controller

* Add interface to bind buttons from Joystick and Keyboard

* Fix style issues after code review by @AcK77  (Thanks!)

* Move new classes to Ryujinx.Ui.Input namespace

* Use explicit types instead of var

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add a new empty line before

* Up

Co-authored-by: Jose Padilla <jose@prensalink.com>
Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-21 00:22:55 +01:00
sharmander
d5081e3f93
Make windows DPI aware to display properly on high-resolution screens. (#1983)
* Make Windows DPI aware to display properly on high-resolution screens.

* remove empty line

* Don't use app manifest, set process dpi aware programatically.

Store variables in Program.cs for use instead of re-creating them per class/ method.

* Fix for linux/osx

* Add braces

* Re-use manifest. It appears to be required on linux.

* Undo previous commit -- it appears linux was simply never affected.

* Addressed AcK's comments

* Remove unused usings

* Address comments by AcK #2

* Re-order

* Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it.

* Additional code cleanup

* Remove "global::" reference.
2021-02-20 01:34:41 +01:00
mageven
65eb9901f1
Allow modding AddOnContent RomFS (#2024)
Simplify some misc logic
2021-02-20 01:25:01 +01:00
mageven
d9b3f3fa3a
Allow reconfiguring "Ignore Missing Services" during emulation (#2034) 2021-02-19 20:31:57 +01:00
Ac_K
b93fe5979a
nifm: Fix returned buffer size of GetClientId (#2036)
This PR fix an issue introduced on last IPC rewrite PRs where some returned buffer size have to be explicit now.
`GetClientId` without an explicit buffer size return some garbage to the guest and then `nifm` service crashes because of a wrong ClientId. It's fixed now.

Horizon Chase Turbo and Doom regression are fixed now.  (Probably some other games too)
2021-02-19 20:18:13 +01:00
Ac_K
c6d3c4207a
settings: Fix returned buffer size of GetFirmwareVersion (#2029) 2021-02-17 21:10:53 +01:00
gdkchan
9d82d27df2
Fix memory tracking performance regression (#2026)
* Fix memory tracking performance regression

* Set PTC version
2021-02-17 09:16:20 +11:00
gdkchan
715b605e95
Validate CPU virtual addresses on access (#1987)
* Enable PTE null checks again

* Do address validation on EmitPtPointerLoad, and make it branchless

* PTC version increment

* Mask of pointer tag for exclusive access

* Move mask to the correct place

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-02-16 19:04:19 +01:00
pineappleEA
6f1d964801
Hide Cursor On Idle (#1993)
* Implement "Hide Cursor On Idle" option

Adds a general option to autohide the cursor after 8s have elapsed.

* Fix cursor not hiding on Windows and dispose it

* Don't dispose cursor, fix var names

* Abide by the GNOME documentation

* Fix nits

* Disabled by default, make it so it doesn't utilize any timer

* Remove *NIX time and extra lines

* Don't calculate if option is disabled

* Move if case

* Fix alignment
2021-02-15 22:48:21 +01:00
Ac_K
80ed8596c1
prepo: Implement GetSystemSessionId and add perms (#2014)
* prepo: Implement GetSystemSessionId and add perms

* address feedbacks
2021-02-11 20:24:54 +01:00
Ayato (Shahil)
0b02e08b72
Hotfix for Joy-Con Images (#2011)
The Joy-Con images should no longer be stretched on Windows
(P.S I hate Windows :p)
2021-02-11 09:57:39 +01:00
gdkchan
c465d771dd
Enable multithreaded VP9 decoding (#2009)
* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding
2021-02-11 01:54:42 +01:00
Ayato (Shahil)
172ec326e5
Update Joy-Con images 2 (#2004)
* Update Joy-Con Images 2

This Updates the Joy-Con images, Changes include, adding a top view to the {Joy-Con Pair} image and {Joy-Con Left and Right} Images and adding a side view to {Joy-Con Left and Right} images, the colours
should be less washed out as well and I also decided to clean up the raw image because even though you could not see it in the GUI, the Images themselves looked very messy when opened in a Vector tool

* Fix Sily Right Joy Con mistake

* Make ZL and ZR more visable
2021-02-11 01:34:36 +01:00
Caian Benedicto
f16d7f91f1
Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games

* Send an empty first text to avoid crashing some games

* Implement SetCustomizedDictionaries and fix SetCustomizeDic

* Expand Bg and Fg –abbreviations in the swkbd applet

* Fix variable names and add comments to software keyboard
2021-02-11 01:28:44 +01:00
Xpl0itR
e28a924501
Edit the global.json to allow use of dotnet sdk 5.0.XXX (#2008) 2021-02-10 09:37:19 +01:00
Xpl0itR
94f93727cf
Load default config when an invalid config is found (#1008)
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬

- Write to disk immediately to decrease the chances of corruption
2021-02-09 10:24:37 +01:00
Joshi234
51f7cc1483
Implemented ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled (#1932)
* Added IsUserSystemClockAutomaticCorrectionEnabled

This is used when a game want to check if you game is synced with a server

* Update ISystemSettingsServer.cs

* Implemented OpenDataStorageWithProgramIndex

* Update IFileSystemProxy.cs

* Commited that file on accidant

* Update IFileSystemProxy.cs

* Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx"

This reverts commit 375f430455, reversing
changes made to 672e2c8f7d.

* Revert "Update IFileSystemProxy.cs"

This reverts commit 672e2c8f7d.

* Update IFileSystemProxy.cs

* Update ISystemSettingsServer.cs

* removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix formating and add missing stub

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-09 09:41:31 +01:00
gdkchan
5ea7d77981
Fix inter-process data copy on non-contiguous physical regions (#1988) 2021-02-08 10:54:49 +11:00
sharmander
40797a1283
Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971)
* Optimization | Modify Add Instruction to use LEA instead.

Currently, the add instruction requires 4 registers to take place. By using LEA, we can effectively perform the same working using 3 registers, reducing memory spills and improving translation efficiency.

* Fix IsSameOperandDestSrc1 Check for Add

* Use LEA if Dest != SRC1

* Update IsSameOperandDestSrc1 to account for Cases where Dest and Src1 can be same for add

* Fix error in logic

* Typo

* Add paranthesis for clarity

* Compare registers as requested.

* Cleanup if statement, use same comparison method as generateCopy

* Make change as recommended by gdk

* Perform check only when Add calls are made

* use ensure sametype for lea, fix else

* Update comment

* Update version #
2021-02-08 10:49:46 +11:00
gdkchan
4047477866
Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A

* Theres no transformation feedback, its transform

* Merge TextureHandlesForCache
2021-02-08 10:42:17 +11:00
edisionnano
1319eda8b7
Fix Updater Icon On Linux (#1995)
* Fix Linux Icon

* Fix identation

* Move the icon to the private constructor
2021-02-08 10:27:12 +11:00
gdkchan
ee28ccebf4
Disable partial JIT invalidation on unmap (#1991) 2021-02-08 10:25:14 +11:00
gdkchan
7016d95eb1
Implement ETC2 (RGB) texture format (#2000)
* Implement ETC2 format

* Fix component counts for compressed formats
2021-02-08 10:23:56 +11:00
gdkchan
67033ed8e0
Do not flush multisample textures (#1973) 2021-02-01 08:30:16 +01:00
gdkchan
053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions

* Passing opNode is no longer needed
2021-02-01 11:13:38 +11:00
gdkchan
f93089a64f
Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough

* Cache version change
2021-01-29 14:38:51 +11:00
EmulationFanatic
9c2f851d39
Add PPTC acronym to settings page (#1974) 2021-01-29 14:20:02 +11:00
riperiperi
c30504e3b3
Use a descriptor cache for faster pool invalidation. (#1977)
* Use a descriptor cache for faster pool invalidation.

* Speed up comparison by casting to Vector256

Now we never need to worry about this ever again
2021-01-29 14:19:06 +11:00
ShahilSharma
9eb0ab05c6
Enable Docked Mode by Default (#1953)
Enables Docked Mode by default, since I see no reason to keep it off by Default.
2021-01-28 13:55:01 +11:00