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# Ultimate Training Modpack Plugin
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[![Github all releases ](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total.svg )](https://GitHub.com/jugeeya/UltimateTrainingModpack/releases/)
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A [SaltyNX ](https://github.com/shinyquagsire23/SaltyNX ) plugin for adding features to the training mode.
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Built releases can be found [here ](https://github.com/jugeeya/UltimateTrainingModpack/releases/ ).
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- [Features ](#features )
- [Build ](#build )
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< a name = "features" / >
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# Features
Toggles are changed with taunts, with the following functionality:
- **Up taunt**: Hitbox Visualization
- **Down taunt**: Force CPU Options
- **Side taunt**: Force CPU DI
#### Hitbox Visualization
Hitbox visualization is toggled on or off with up taunt. Currently, hitboxes and grabboxes are supported.
#### Force CPU Options
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CPU Toggles are split into groups, and are first chosen with the training mode menu's CPU Shuffling option.
If you haven't installed the aesthetic `.msbt` file, these will look like:
`CPU Shuffling: SMASH -> SPEED -> SHIELD`
If you have installed the `.msbt` , it will look like:
`CPU Toggles: Mash -> Escape -> Shield` ,
and the help text at the bottom will tell you your current option in the toggle group and other information.
##### Mash
###### Airdodge
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CPUs will mash airdodge on the first frame out of hitstun.
CPUs will also shield quickly if they are hit and remain grounded.
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###### Jump
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CPUs will mash jump on the first frame out of hitstun.
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###### Attack
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CPUs will mash an attack on the first frame out of hitstun and when landing.
Attacks can be chosen with side taunt while on this toggle, and include:
- All aerials, followed by all specials
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###### Random
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CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing.
The aerial options include:
- Airdodge, jump, all aerials, all specials
The grounded options include:
- Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
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##### Escape
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###### Ledge Option
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CPUs will perform a random ledge option.
Specific ledge options can be chosen with side taunt while this toggle is active, and include:
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- Normal, roll, jump, and attack
CPUs will also perform a random defensive option after getting up.
##### Shield
###### Infinite
CPUs will hold a shield that does not deteriorate over time or by damage.
###### Hold
CPUs will hold a normal shield.
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#### Force CPU DI
##### All DI Toggles
##### Specified Direction
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CPUs DI in the direction specified by the player's stick input when pressing right taunt.
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##### Random Direction
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CPUs DI randomly in or away when the player presses left taunt.
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< a name = "build" / >
# Build from Source
Requires [DEVKITPRO ](https://devkitpro.org/wiki/Getting_Started ) in path.
```sh
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git clone --recursive https://github.com/jugeeya/UltimateTrainingModpack.git
cd UltimateTrainingModpack/
make
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```