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164 commits

Author SHA1 Message Date
jugeeya
2281e36556 small changes 2021-04-15 19:44:42 -07:00
jugeeya
1a273f7cbf
Initial Web Menu Implementation (#170)
* initial commit with some nice css

* add beginnings of templating. revert to qa model

* add most options visually

* add parser and full input checks

* separate menu code, use ControlModule

* add tests for menu rendering locally

* wip sliders

* add AttackAngle

* remove tesla overlay

* begin with into_string

* add slider.js

* don't use in html yet

Co-authored-by: jugeeya <jugeeya@llive.com>
2021-04-14 10:21:51 -07:00
jugeeya
2ddc7cd92f fix typing for hazards_manager 2021-04-11 20:20:46 -07:00
jugeeya
7b0daca018 add outside_training_mode to uploaded artifacts 2021-01-22 19:21:17 +00:00
sidschingis
d24a94835e
Wall Tech Options (#188)
* Extract Method

* Untangle conditions

* Extract Method

* Fix Swapped Constants

* Apply No Tech Option

* Fix Bugs

* Return early on match

* Also cleanup ground tech

* Fix unused warning

* Support Wall Tech Jumps
2021-01-22 11:04:58 -08:00
sidschingis
8189c07e30
Add SDI Strength Toggle (#182) 2020-12-21 07:09:37 -08:00
asimon-1
509f2383ac
Ledge hang (#180)
* Initial work on ledge hang

* Change ledge hang logic from a delay to a persistent selected option

* Disallow ledge-climb if WAIT is picked

* Move is_enable_transition_term hook from lib.rs into existing mod.rs hook

Co-authored-by: Andrew Simon <asimon@domeng.com>
2020-12-10 10:03:42 -08:00
sidschingis
ebc046db1d
Add Save State Damage Toggle (#176)
Added toggle to not overwrite the damage when loading a save state
2020-11-20 09:48:14 -08:00
sidschingis
950407553f
Add Attack Angle (#174)
* Add Attack Angle

Added toggle for chosing angled attacks

* Add Help Text

* Actually Apply Help Text
2020-11-09 17:57:35 -08:00
jugeeya
2e5097bcd0 nit refactor: use OnOff when possible 2020-11-08 19:35:42 -08:00
sidschingis
30e38b1256
Add Constant Shield Toggle (#173)
* Extract Method

* Add Constant Shield

Shield that takes damage but doesn't decay

* Constant Shield Fix

* Update Shield Hold Interaction

Only set decay flag if shield hold is selected
2020-11-06 13:30:48 -08:00
jugeeya
9df85a7d05
Fix lack of import for L2CValue 2020-10-22 22:28:13 -07:00
jugeeya
1c827df52a
Quickfix for infinite shield 2020-10-22 21:03:20 -07:00
jugeeya
9746349a69 refactor, disable input delay outside training, disable recording 2020-10-01 02:46:25 +00:00
jugeeya
c6d9c9c322
Small buffer mash fix 2020-09-29 08:48:24 -07:00
jugeeya
c81d996312
Fix buffer action when empty 2020-09-28 14:00:45 -07:00
jugeeya
e62d602895 refactor ANGLE_NONE 2020-09-27 23:56:18 +00:00
jugeeya
67dec0402d merge with master 2020-09-27 23:24:52 +00:00
jugeeya
67a03dd38a satisfy clippy rules 2020-09-27 22:24:50 +00:00
jugeeya
0aa387552f
input record typo 2020-09-25 21:04:34 -07:00
jugeeya
c6c600aae1 enable janky input_recording 2020-09-26 01:07:13 +00:00
jugeeya
8301d73790 use nnsdk hid imports 2020-09-26 00:57:25 +00:00
jugeeya
c83371d2c4 add all controller support for input_delay 2020-09-26 00:49:06 +00:00
sidschingis
0107e31b85
Fix Shield: Hold (#164)
Fixed the first hit not applying damage when  normal shield hold is selected
2020-09-16 13:07:06 -07:00
sidschingis
2471b4acf9
Enable Dash Attack Again (#163) 2020-09-14 14:00:42 -07:00
jugeeya
7b362c8330
Params hook refactor, basis for input delay (#162)
* use Params hook

* Add input delay
2020-09-14 13:43:06 -07:00
jugeeya
1885258c4e Refactor to use param object 2020-09-08 23:04:49 -07:00
jugeeya
e74ee787f3 Fix infinite shield with projectiles 2020-09-08 21:10:27 -07:00
jugeeya
33419b30c4 Fix tech bugs; hazards control refactor 2020-09-07 22:05:17 -07:00
Connor Davis
475bc4ea8f
Added stage hazard control (#158) 2020-09-04 08:59:21 -07:00
jugeeya
ba939b3be1
Remove enable transition check for ground tech 2020-08-30 01:16:14 -07:00
jugeeya
02f4095c37 Add Miss Tech Options; Save States Control bug 2020-08-29 11:03:33 -07:00
sidschingis
4753258874
Shield Tilt & Refactor Training Checks (#150)
* Rename Module

left_stick => air_dodge_direction

* Extract Method

Added shared hook that is called once per frame per fighter

* Refactor Training Mode Checks

Moved checks to skyline hook

* Add Reset Module

Unlink SDI from mash toggle

* Add Shield Tilt Toggle

* Version +

* Fix Rumble

* Remove Debugging Code
2020-08-27 16:35:38 -07:00
sidschingis
7d153da81c
Add Ledge/Aerial Delay Options (#147)
* Fix Multi Followups

* Add Aerial Delay Toggle

* Add Ledge Delay Toggle

* Add More Delay Options

* Add More Delay Options

* Add Dash Toggle

* Version +
2020-08-24 13:57:22 -07:00
sidschingis
22e2852df7
Reduce SDI Pulses (#146)
Reduced SDI to every 8 frames to match the stock "CPU Shuffling: A lot"  option
2020-08-22 15:33:07 -07:00
jugeeya
aa757da61d Merge branch 'master' of https://github.com/jugeeya/UltimateTrainingModpack 2020-08-21 15:17:48 -07:00
jugeeya
1db42feab8 check_hit_stop_delay_command is not in the common NRO 2020-08-21 15:17:37 -07:00
sidschingis
1e4fa4e006
Deref Constants (style) (#144) 2020-08-21 08:42:47 -07:00
sidschingis
22c68f1b92
Reset Counter when choosing direction (#143) 2020-08-20 17:34:03 -07:00
jugeeya
15767e8cf7 remove dash attack for now 2020-08-19 20:40:49 -07:00
jugeeya
bec36ec897 fix empty mash option breaking 2020-08-19 20:31:15 -07:00
jugeeya
f01be3430e persist menu configs across boots 2020-08-19 15:53:44 -07:00
sidschingis
5fee828169
Fix Aerials (#142)
* Revert "Unnecessary global for aerial action buffer (#141)"

This reverts commit 4cc66547c0.

* Remove Check

Non Aerials will just return None in
into_attack_air_kind()
2020-08-19 15:28:33 -07:00
sidschingis
4cc66547c0
Unnecessary global for aerial action buffer (#141)
Can just use the current buffer value
2020-08-18 10:34:57 -07:00
sidschingis
53c361686f
Mash Fixes (#140)
* Fix Shield Toggle

Fixed air dodging when shield is buffered

* Update Mash Reset

Fixed followups not being cleared on reset (training mode/ save state/ tech)

Fixed resetting when landing after a mash toggle

* Version +

* Use Existing Constant

* Adjust Versioning
2020-08-17 15:05:40 -07:00
sidschingis
1835be9cfb
Add SDI Toggle (#139) 2020-08-17 12:37:02 -07:00
jugeeya
9b0ede64b9 turn off sound effects for save states 2020-08-16 18:05:45 -07:00
jugeeya
7e1d8a054f refactor Save States to structs-- fix plat issues 2020-08-16 16:57:46 -07:00
jugeeya
abf7d34332 merge with master 2020-08-16 16:33:54 -07:00
jugeeya
a7da2c15bc fix Save State bugs with Link, Richter 2020-08-16 16:33:27 -07:00