Shivam Dutt
32ea23682a
Lowered the maximum distance between hitbox effects
2019-05-28 12:39:25 -05:00
Shivam Dutt
d6471d5961
Changed generate_hitbox_effects to take a color as an argument instead of calculating the color based off of other arguments
...
- Refactored ATTACK_replace accordingly
- This will make it easier to add grab box and detect box visualizations later
Removed generate_hitbox_effect_color, effect color is now calculated in ATTACK_replace directly
2019-05-28 12:38:13 -05:00
Shivam Dutt
69d35361bb
Changed hitbox effect colors to be more distinct and have a more logical sequence
...
The intensity of the hitbox effect colors now scales with damage
- Added functions to useful.h to assist with this
2019-05-27 21:48:19 -05:00
Shivam Dutt
1247452ac9
Fixes to logic of calculating hitbox visualization effects for extended hitboxes
2019-05-27 17:49:18 -05:00
Shivam Dutt
1f9d492626
Updated to latest version of code-mod-framework
...
Fixed formatting and indentation
2019-05-27 17:08:56 -05:00
Shivam Dutt
ca67804338
Rewrote generate_hitbox_effects to calculate how many effects are needed to show the whole hitbox, instead of always showing 4
2019-05-27 14:17:18 -05:00
jugeeya
09a50060ba
random DI; mash jump; cleanup on aisle EVERYWHERE
2019-05-20 16:07:01 -07:00
jugeeya
b7c26e7c12
clean up warnings, remove shine replace
2019-05-19 15:21:05 -07:00
jugeeya
ddd53cd0fb
release 0.7: DI toggles
2019-05-19 14:46:19 -07:00
jugeeya
1b5165d211
finish migration to C++
2019-05-18 21:16:48 -07:00