* Create save states tab
* Initial work - crashes on boot
* Change usizes to u32's.
Refactor toggle "checked" logic.
Add blujay's panic tracker.
* Rename tui mins/maxes
* Fix misc. TUI bugs
* Fix panic caused by prematurely setting the submenu state to GaugeState::None
Set submenu state to GaugeState::MinHover when opening a slider menu so that the slider is immediately loaded
When changing from GaugeState::Min/MaxSelected to Min/MaxHover, commit changes from App.current_sub_menu_slider to SubMenu.slider so that it can be exported to JSON
* Merge save_damage and save_state_pct_rand_enable settings
* Add comments to training_mod_tui::lib.rs
* Add icon
* Initial work on web slider
Todo:
Styling polish
Bugfix for initial settings load
Handle dragging using gamepad
* Style and fix web slider
* Add separate settings for player random damage
* TUI styling fixes
* Paginate TUI tabs
* Address CR comments
* Instead of hardcoding, load button combo configuration from a file
* Rename conf files, remove extra logging
* Inform the user which keys are invalid
* Initial; stay same pokemon, but still go through ball throw animation
* Remove PTrainer ball throw animation
* Merge with master
* Needed import
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* initial
* Complete refactor, add save state autoload
* forgot to commit consts folder
* Format Rust code using rustfmt
* Refactor, attempt CPU as well
* Update items.rs
* Format Rust code using rustfmt
* Fix web menu
* Format Rust code using rustfmt
* Fix crashes due to cpu kind not set
* Format Rust code using rustfmt
* Prevent Nana from Spawning with Items (#353)
Simple check before giving items
* somehow this code caused blackscreens on ryujinx?
* remerge
* Link and Diddy fixes, Players spawning with CPU item fixes (#355)
* Format Rust code using rustfmt
* Delete mash buffer queue entirely when spawning items to fix diddy as cpu; nits
* fix merge
* nit
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
* Initial commit
* Format Rust code using rustfmt
* Add back fs calls
* working with drawing
* wow we're almost there
* multi-lists working, selection within tui working
* working with tabs
* working with smash
* amend warnings, fix menu actually saving inputs
* small refactors
* Fully working!
* Fix warnings
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* continued testing
* Scuffed Acceleratle Implementation
* Cleanup and Groundwork, Only Accel
* Wii Fit complete, Joker, Hero and Cloud WIP.
* Preparing for multiple spells
* Implemented Multi Buffing
* Cloud Hook, Hero Improvements
* Nearly complete, still messing around with KO Punch
* Works for both fighters now
* Add buff icon
* Wii Fit sound cut, Sepiroth darken fixed
* Cleanup
* Fix Hero Screen Shake
* Clean up buff a bit more
* slight clean up
* Update README.md
Add Buff Options info/file