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684 commits

Author SHA1 Message Date
jugeeya
e174daeb6f Fix Quick Menu when used with joycons 2023-01-04 17:10:58 -08:00
jugeeya
4c65bf837d
Delete beta on every upload so it is at top of releases 2023-01-03 17:34:26 -08:00
Austin Traver
75afb81e67
Add Discord hyperlinks to README.md (#456) 2023-01-01 07:26:08 -08:00
github-actions[bot]
2b66f0ee13
Format Rust code using rustfmt 2022-12-31 21:45:48 +00:00
asimon-1
7ca9e5fb77
Save States: Handle Ledges and Asymmetric Stages (#455)
* Don't save situation_kind_cliff

* Handle asymmetric stages
2022-12-31 13:41:01 -08:00
asimon-1
f35f10e4f4
Fix two bugs which caused some OnOffs to work incorrectly (#454) 2022-12-31 12:02:49 -08:00
jugeeya
7ec7928c55
Use nnsdk and smash upstreams for ui2d (#453)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

* Use vanilla backgrounds for text options

* Format ui_hacks, also always do new percent display

* Fix merge

* That was the most awful merge ever

* Address clippy warnings

* Format Rust code using rustfmt

* Last impls for resources, small cleanup

* Use macro for pane names

* Format

* Add HUD toggle

* Small change

* Fix for reentering training mode

* Last cleanup

* Format Rust code using rustfmt

* Try using nnsdk/smash upstream

* Format Rust code using rustfmt

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-30 19:22:30 -08:00
jugeeya
c1a6f6626d
Add HUD toggle (#452)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

* Use vanilla backgrounds for text options

* Format ui_hacks, also always do new percent display

* Fix merge

* That was the most awful merge ever

* Address clippy warnings

* Format Rust code using rustfmt

* Last impls for resources, small cleanup

* Use macro for pane names

* Format

* Add HUD toggle

* Small change

* Fix for reentering training mode

* Last cleanup

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-30 15:56:35 -08:00
jugeeya
ed425d78e5
Add UI backing to text options in menu, always do new damage display (#451)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

* Use vanilla backgrounds for text options

* Format ui_hacks, also always do new percent display

* Fix merge

* That was the most awful merge ever

* Address clippy warnings

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-30 11:33:17 -08:00
jugeeya
52e3528292
Use ui2d-based Quick Menu; show dmg percentage on save state % reload with random damage (#450)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-29 20:09:22 -08:00
jugeeya
9a7b5fdf85
Fix badge for Github actions status 2022-12-26 20:58:29 -08:00
jugeeya
a1c9e35b19
Use UI text box for Frame Advantage; add ui2d backend (#449)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-22 14:22:37 -08:00
github-actions[bot]
c8349005c3
Format Rust code using rustfmt 2022-12-18 21:49:48 +00:00
GradualSyrup
c7457cf0fd
Keep Crafting Table on state load (#448)
* Keep Crafting Table on state load

* Better Table Reference

* Use for..in loop for clearer code

* Remove Crafting Table jugeeya edition
2022-12-18 13:43:40 -08:00
github-actions[bot]
01a2c60a29
Format Rust code using rustfmt 2022-12-16 04:03:44 +00:00
asimon-1
74e374db6d
Refactor untechables (#446)
* Fix rust-analyzer config

* Refactor tech.rs to no longer depend on a static mut
2022-12-15 19:56:36 -08:00
asimon-1
0f510a7df5
Fix rust-analyzer config (#445) 2022-12-15 19:55:33 -08:00
jugeeya
3ecc6aae0a
Update NRO hook for compatibility with Smashline mods like HDR (#444)
* Update NRO hook

* Update rust.yml
2022-12-15 10:01:45 -08:00
github-actions[bot]
cf39454991
Format Rust code using rustfmt 2022-12-13 04:01:32 +00:00
asimon-1
1c5a5a71fa
Don't tech untechables (#442) 2022-12-12 19:55:15 -08:00
jugeeya
a69dc8c096
Fix beta crashing after 8 event pushes (#441) 2022-12-05 10:54:41 -08:00
Austin Traver
c067612291
Add vendored 'native-tls' as dependency (#437)
Necessary for build to succeed on macOS
2022-11-23 13:49:04 -08:00
jugeeya
0e708423b3 REMOVE RING FROM THE DEPENDENCIES NGHHHHHH 2022-11-23 12:27:57 -08:00
github-actions[bot]
b40427465d
Format Rust code using rustfmt 2022-11-21 20:53:11 +00:00
asimon-1
9fc6df6e52
Fix the is_in_clatter(0 function so that it no longer triggers after the fighter leaves the clatter status (#435) 2022-11-21 12:46:32 -08:00
jugeeya
30e8975554 Merge branch 'main' of https://github.com/jugeeya/UltimateTrainingModpack 2022-11-11 16:15:54 -08:00
jugeeya
5526d67cec Ignore changelog for now 2022-11-11 16:15:38 -08:00
github-actions[bot]
fdd20b9dd2
Format Rust code using rustfmt 2022-11-12 00:12:55 +00:00
jugeeya
196949d499 Fix compatibility with Arcropolis 2022-11-11 16:07:48 -08:00
jugeeya
db8d961480 Attempt once again to put changelog in beta log 2022-11-11 10:17:14 -08:00
jugeeya
b69e4ff865 Attempt to fix changelog in beta 2022-11-11 10:05:48 -08:00
jugeeya
564f5917fb Changelog in beta description 2022-11-11 09:56:00 -08:00
jugeeya
4cb5152c28
Fix Pokemon Trainer: Pokemon switch and save states are functional 2022-11-11 08:46:55 -08:00
gnaomo
8ffee85d2b
Adjusted button mapping for attack and special (#429) 2022-11-11 07:00:55 -08:00
asimon-1
97c2dc5fd0
Get the correct amount to reduce clatter time from start_clatter (#428) 2022-11-10 21:37:01 -08:00
gnaomo
6466918f7b
Refine Mash Trigger Distances (#426)
Fixes #408
2022-11-10 17:26:45 -08:00
jugeeya
d0c7a106ca
Fix issue with side taunt acting as Special input with button config 2022-11-10 15:43:56 -08:00
github-actions[bot]
156c2c5f32
Format Rust code using rustfmt 2022-11-07 20:01:23 +00:00
jugeeya
93155a2788
Remove all articles on save state load 2022-11-07 11:55:59 -08:00
github-actions[bot]
146146f4b9
Format Rust code using rustfmt 2022-11-07 19:12:55 +00:00
jugeeya
dba668430c
Bugfix: pausing hitbox visualization 2022-11-07 11:06:40 -08:00
jugeeya
ccac7c958d
Keep effects for most statuses including double jump, missed tech 2022-11-07 10:55:13 -08:00
jugeeya
2ca7e7a4a2
Point CI to upload against main 2022-11-07 08:59:37 -08:00
gnaomo
743d5dbce0
Changed Menu Defaults (#423)
* Changed Menu Defaults

* Update lib.rs
2022-11-07 08:37:46 -08:00
jugeeya
1fbf9c96c9
Retrigger actions 2022-11-06 21:57:33 -08:00
github-actions[bot]
57530ba72f
Format Rust code using rustfmt 2022-11-07 05:19:10 +00:00
jugeeya
53a60e477f
Update CI for master -> main 2022-11-06 13:38:02 -08:00
asimon-1
8858fbcedd
Add a lockout timer to snake dthrow mistech options (#419)
* Add a lockout timer to snake dthrow mistech options

* Remove print statement
2022-11-06 09:44:40 -08:00
jugeeya
6de87cd546
Create CODEOWNERS 2022-11-02 12:11:27 -07:00
asimon-1
b66d5189c7
Separate SdiFrequency and ClatterFrequency. Make the clatter strength faster (#397) 2022-11-01 17:42:01 -07:00