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UltimateTrainingModpack/README.md

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# Ultimate Training Modpack Plugin
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[![Github all releases](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total.svg)](https://GitHub.com/jugeeya/UltimateTrainingModpack/releases/)
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A [SaltyNX](https://github.com/shinyquagsire23/SaltyNX) plugin for adding features to the training mode. It interfaces with a fork of [Layoff](https://github.com/crc-32/layoff), a Switch custom overlay, for use as a menu to the features offered in training mode.
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Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/).
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- [Features](#features)
- [Build](#build)
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<a name="features"/>
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# Features
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The features in this modpack are configured through the Layoff menu, which can be accessed at any time with by long pressing the Home button on a right Joy-con or Switch Pro controller.
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#### Hitbox Visualization
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Currently, hitboxes and grabboxes are supported.
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##### Mash Toggles
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###### Airdodge
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CPUs will mash airdodge on the first frame out of hitstun.
CPUs will also shield quickly if they are hit and remain grounded.
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###### Jump
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CPUs will mash jump on the first frame out of hitstun.
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###### Attack
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CPUs will mash an attack on the first frame out of hitstun and when landing.
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Attacks that can be chosen include:
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- All aerials, followed by all specials
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###### Random
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CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing.
The aerial options include:
- Airdodge, jump, all aerials, all specials
The grounded options include:
- Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
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##### Ledge Option
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CPUs will perform a random ledge option.
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Specific ledge options that can be chosen include:
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- Normal, roll, jump, and attack
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CPUs will also perform a defensive option after getting up.
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##### Tech Option
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CPUs will perform a random tech option.
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Specific tech options that can be chosen include:
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- In place, roll, and miss tech
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CPUs will also perform a defensive option after getting up.
##### Defensive Option
Choose the defensive option a CPU will perform after teching or getting up from the ledge.
Specific options include:
Flash shield, spotdodge, and jab
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##### Shield
###### Infinite
CPUs will hold a shield that does not deteriorate over time or by damage.
###### Hold
CPUs will hold a normal shield.
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#### Force CPU DI
##### All DI Toggles
##### Specified Direction
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CPUs DI in the direction specified, relative to the player's facing position.
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##### Random Direction
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CPUs DI randomly in or away when the player presses left taunt.
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<a name="build"/>
# Build from Source
Requires [DEVKITPRO](https://devkitpro.org/wiki/Getting_Started) in path.
```sh
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# building the modpack ELF itself
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git clone --recursive https://github.com/jugeeya/UltimateTrainingModpack.git
cd UltimateTrainingModpack/
make
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# building the Layoff menu
cd layoff/libnx
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pacman -Sy switch-freetype
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make
cd ..
make
# make_layeredfs.bat for windows
./make_layeredfs.sh
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```