* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
* Use vanilla backgrounds for text options
* Format ui_hacks, also always do new percent display
* Fix merge
* That was the most awful merge ever
* Address clippy warnings
* Format Rust code using rustfmt
* Last impls for resources, small cleanup
* Use macro for pane names
* Format
* Add HUD toggle
* Small change
* Fix for reentering training mode
* Last cleanup
* Format Rust code using rustfmt
* Try using nnsdk/smash upstream
* Format Rust code using rustfmt
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Instead of hardcoding, load button combo configuration from a file
* Rename conf files, remove extra logging
* Inform the user which keys are invalid
* Initial; stay same pokemon, but still go through ball throw animation
* Remove PTrainer ball throw animation
* Merge with master
* Needed import
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Initial commit
* Format Rust code using rustfmt
* Add back fs calls
* working with drawing
* wow we're almost there
* multi-lists working, selection within tui working
* working with tabs
* working with smash
* amend warnings, fix menu actually saving inputs
* small refactors
* Fully working!
* Fix warnings
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* raygun print frame advantage
* Don't release, but allow action for raygun-print branch
* Add as menu option, only print in that case
* revert change to workflow file
* fixes
* add workflow clippy spec
* raygun print frame advantage
* Don't release, but allow action for raygun-print branch
* Add as menu option, only print in that case
* revert change to workflow file
* initial commit with some nice css
* add beginnings of templating. revert to qa model
* add most options visually
* add parser and full input checks
* separate menu code, use ControlModule
* add tests for menu rendering locally
* wip sliders
* add AttackAngle
* remove tesla overlay
* begin with into_string
* add slider.js
* don't use in html yet
Co-authored-by: jugeeya <jugeeya@llive.com>