* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
* Use vanilla backgrounds for text options
* Format ui_hacks, also always do new percent display
* Fix merge
* That was the most awful merge ever
* Address clippy warnings
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Create save states tab
* Initial work - crashes on boot
* Change usizes to u32's.
Refactor toggle "checked" logic.
Add blujay's panic tracker.
* Rename tui mins/maxes
* Fix misc. TUI bugs
* Fix panic caused by prematurely setting the submenu state to GaugeState::None
Set submenu state to GaugeState::MinHover when opening a slider menu so that the slider is immediately loaded
When changing from GaugeState::Min/MaxSelected to Min/MaxHover, commit changes from App.current_sub_menu_slider to SubMenu.slider so that it can be exported to JSON
* Merge save_damage and save_state_pct_rand_enable settings
* Add comments to training_mod_tui::lib.rs
* Add icon
* Initial work on web slider
Todo:
Styling polish
Bugfix for initial settings load
Handle dragging using gamepad
* Style and fix web slider
* Add separate settings for player random damage
* TUI styling fixes
* Paginate TUI tabs
* Address CR comments