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25 commits

Author SHA1 Message Date
jugeeya
e244f9d29c add layoff support for menu 2019-10-26 14:09:18 -07:00
jugeeya
6a906d1a47 update to latest framework, add tech options 2019-10-03 22:53:47 -07:00
jugeeya
4d91f17283 use code-mod-framework as a submodule 2019-07-26 13:56:21 -07:00
jugeeya
5b4d3bb28b use defined clear_lua_stack to not step on code-mod-framework reimpl 2019-06-29 17:48:44 -07:00
jugeeya
a6560a460f code-side menu changes 2019-06-26 11:27:34 -07:00
jugeeya
aa23f87d6b change formatting (google style, 4 tab size) 2019-06-20 12:12:31 -07:00
Josh Sambasivam
8ccd0a0a5b add random ledge toggle 2019-06-09 17:50:01 -07:00
Josh Sambasivam
e470134641 change formatting to match code-mod-framework 2019-06-08 20:11:06 -07:00
jugeeya
d249bec429 force no shield damage for infinite shield toggle 2019-06-05 21:22:24 -07:00
jugeeya
762cfaaf7d add hold/infinite shield; shield damage is still wrongly applied 2019-06-02 18:41:40 -07:00
jugeeya
97c889345d grabbox visualization; reduce saturation effects 2019-06-01 13:03:53 -07:00
Shivam Dutt
dd6237132b Slightly increased the minimum intensity of the visualization effect colors 2019-05-28 15:57:40 -05:00
Shivam Dutt
216bcbc0c2 Moved Hash40 and Vector3f structs from l2c.cpp to useful.h
Moved LOAD64 macro from l2c_imports.hpp to useful.h
Moved round_to and the various linear interpolation functions from useful.h to useful_visual.h
More formatting fixes
2019-05-28 15:36:33 -05:00
Shivam Dutt
0b9857c8d2 Hitbox effect color intensity now scales with KB instead of damage 2019-05-28 14:53:40 -05:00
Shivam Dutt
080667ae62 Renamed many variables and functions to use snake_case instead of camelCase
useful.h -> color_lerp():
- added documentation in comments
- changed default value for gamma from 2.2 to 2.0
hitbox_visualizer.hpp -> ATTACK_replace():
- slightly modified formula for changing effect color based on damage
2019-05-28 13:38:20 -05:00
Shivam Dutt
32ea23682a Lowered the maximum distance between hitbox effects 2019-05-28 12:39:25 -05:00
Shivam Dutt
d6471d5961 Changed generate_hitbox_effects to take a color as an argument instead of calculating the color based off of other arguments
- Refactored ATTACK_replace accordingly
- This will make it easier to add grab box and detect box visualizations later
Removed generate_hitbox_effect_color, effect color is now calculated in ATTACK_replace directly
2019-05-28 12:38:13 -05:00
Shivam Dutt
69d35361bb Changed hitbox effect colors to be more distinct and have a more logical sequence
The intensity of the hitbox effect colors now scales with damage
- Added functions to useful.h to assist with this
2019-05-27 21:48:19 -05:00
Shivam Dutt
1247452ac9 Fixes to logic of calculating hitbox visualization effects for extended hitboxes 2019-05-27 17:49:18 -05:00
Shivam Dutt
1f9d492626 Updated to latest version of code-mod-framework
Fixed formatting and indentation
2019-05-27 17:08:56 -05:00
Shivam Dutt
ca67804338 Rewrote generate_hitbox_effects to calculate how many effects are needed to show the whole hitbox, instead of always showing 4 2019-05-27 14:17:18 -05:00
jugeeya
09a50060ba random DI; mash jump; cleanup on aisle EVERYWHERE 2019-05-20 16:07:01 -07:00
jugeeya
b7c26e7c12 clean up warnings, remove shine replace 2019-05-19 15:21:05 -07:00
jugeeya
ddd53cd0fb release 0.7: DI toggles 2019-05-19 14:46:19 -07:00
jugeeya
1b5165d211 finish migration to C++ 2019-05-18 21:16:48 -07:00