asimon-1
fb6de31aa4
bugfix for input delay ( #339 )
2022-04-23 07:21:14 -07:00
asimon-1
866035ce7f
Fix SDI crest bug ( #336 )
...
* Fix SDI crest bug
* Fix clippy warnings
2022-04-22 12:45:14 -07:00
asimon-1
a6d12eb3e9
Remove fonts ( #334 )
2022-04-11 13:58:52 -07:00
github-actions[bot]
3255a0349d
Format Rust code using rustfmt
2022-04-09 22:14:25 +00:00
asimon-1
a6bed95de3
Tabbed Web Menu ( #333 )
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* Web menu refactor
* Fix some menu items
* Fixes for quick_menu, general clippy fixes
* Revert small testing change
* Add quick menu SVG
* Fix defaults saving/loading
* Log the last URL from the web menu
Co-authored-by: jugeeya <jugeeya@live.com>
2022-04-09 15:10:44 -07:00
jugeeya
6da6aa41b7
Clippy Linter Fixes ( #323 )
...
* initial
* small fix
* Update rust.yml
* Update lib.rs
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-03-24 23:48:50 -07:00
jugeeya
3a543581da
Fix beta installation guidance
2022-03-24 17:15:16 -07:00
jugeeya
3f049605c3
Merge branch 'master' of https://github.com/jugeeya/UltimateTrainingModpack
2022-03-24 17:12:10 -07:00
jugeeya
24c3e8a020
Embed shaders & font into menu NRO
2022-03-24 17:11:50 -07:00
jugeeya
75598e70c9
Fix formatting for beta instructions
2022-03-24 13:15:07 -07:00
jugeeya
d6f172b630
Update beta installation instructions
2022-03-24 12:06:01 -07:00
jugeeya
63d31499f5
Use colors in Quick Menu ( #325 )
2022-03-24 09:27:14 -07:00
jugeeya
42ab764757
Some Quick Menu fixes
2022-03-21 10:03:08 -07:00
jugeeya
491b8f975f
Fix quick menu disabling
2022-03-21 00:57:30 -07:00
jugeeya
2c3e0d752c
Fixes to menu; use left side of screen
2022-03-21 00:51:58 -07:00
jugeeya
3a9dae3576
Move external Quick Menu dependencies to static/
2022-03-20 11:50:56 -07:00
jugeeya
7d6d407be7
Fix for upload release
2022-03-20 11:39:38 -07:00
jugeeya
3ef4d71b2b
Add remaining dependencies for quick menu
2022-03-20 11:32:58 -07:00
jugeeya
6976c53172
Small fixes to Quick Menu
2022-03-20 11:23:45 -07:00
jugeeya
e4e2de0a79
Quick Menu + Ryujinx Compatibility ( #313 )
...
* Initial commit
* Format Rust code using rustfmt
* Add back fs calls
* working with drawing
* wow we're almost there
* multi-lists working, selection within tui working
* working with tabs
* working with smash
* amend warnings, fix menu actually saving inputs
* small refactors
* Fully working!
* Fix warnings
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-03-20 11:09:25 -07:00
GradualSyrup
c6c4105fc3
cleanup and psyche up fix ( #321 )
2022-03-18 10:53:06 -07:00
GradualSyrup
b879762f0d
remove white flash on state load, handler will add it back if it's required ( #320 )
2022-03-17 20:04:40 -07:00
GradualSyrup
5422cf5e1f
Ledge Trump Fix ( #317 )
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* initial fix with frame 19 override, need to remove debug and fix delay
* trump avoidance working, debug still present
* Cleanup
2022-03-17 09:26:58 -04:00
GradualSyrup
01a0d51548
Steve save states ( #316 )
...
* Mario, Samus, Sheik, GnW, Wii Fit, Hero. Wario incomplete.
* Wario, Mewtwo, Plant
* Rob, Lucario, Squirtle
* Steve, Sora, Incin attempted, all easy ones done
* Steve!
* Donkey Kong
* Most flashes, Samus/Gunner effects
* All except Sheik and DK
* Sheik and DK
* Hero Fix
* First Cleanup
* Cleanup 2
* Full Implementation
* subtract instead of handle
* option tweaking
* made default tools the actual defaults
* remove tar from setup
* prepare for skyline update
2022-03-14 19:45:57 -04:00
asimon-1
e2a5620ee3
Change from remote to local resource files ( #315 )
...
* Extract css into standalone file
* Move images to static folder
* Add fonts, fix focus animation
* Remove Nintendo JS dependencies
* Remove unused sliders templating
* Fix shadows
* Fix back button
* Work on Sound Effects
* Change htdocs folder
* Move fonts to a folder
* Refactor JS to remove jquery as a dependency
* Fix broken JS
* Update rust.yml
2022-03-05 13:55:13 -08:00
GradualSyrup
720f904985
Special charge ( #303 )
...
* Mario, Samus, Sheik, GnW, Wii Fit, Hero. Wario incomplete.
* Wario, Mewtwo, Plant
* Rob, Lucario, Squirtle
* Steve, Sora, Incin attempted, all easy ones done
* Steve!
* Donkey Kong
* Most flashes, Samus/Gunner effects
* All except Sheik and DK
* Sheik and DK
* Hero Fix
* First Cleanup
* Cleanup 2
* Remove Steve
* Cleanup with labelling and Pac-Man improvement
* Add charge from problematic merge
* ChargeState struct added, all getters converted
* All charges implemented, matching with Sheik, slight cleanup
* charge getter cleanup
* setter syntax sugar
* more getter cleanup
2022-02-28 20:47:12 -08:00
jugeeya
61eda2b473
Update rust.yml
2022-02-26 02:21:16 -08:00
jugeeya
5950916a16
Update rust.yml
2022-02-25 17:28:08 -08:00
jugeeya
19b20b56e6
Update rust.yml
2022-02-25 16:55:29 -08:00
jugeeya
75e4515467
Update rust.yml
2022-02-24 18:53:56 -08:00
jugeeya
18ef3b94c4
Fix action for untagged Skyline release
2022-02-24 17:09:52 -08:00
github-actions[bot]
3992b2cd58
Format Rust code using rustfmt
2022-02-25 00:17:20 +00:00
GradualSyrup
057502e02a
Use NpadGcState instead of handheld state to save trigger info ( #312 )
2022-02-24 16:13:34 -08:00
jugeeya
884c00b069
Metrics Pipeline ( #278 )
...
* initial commit
* plotting working
* allow plotting
* Change spacing in workflow YML
* Fix get_random_option calls
* Format Rust code using rustfmt
* Amend removed feature
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-02-20 19:14:22 -08:00
github-actions[bot]
54f4e002fa
Format Rust code using rustfmt
2022-02-20 21:56:22 +00:00
GradualSyrup
e18b02e985
Save State Loading Enhancements ( #305 )
...
* First attempt. Issue with beginning of misfoot voice lines being played, trying to debug and fix.
* SFX fix, additional GFX fix
2022-02-20 13:52:36 -08:00
github-actions[bot]
42ca84b820
Format Rust code using rustfmt
2022-02-10 05:07:23 +00:00
GradualSyrup
ed528c95d7
Stale Move hooks and buff cleanup ( #304 )
2022-02-09 21:03:30 -08:00
github-actions[bot]
d2c7ebe9ea
Format Rust code using rustfmt
2022-01-27 22:03:11 +00:00
GradualSyrup
b598aaeee2
Buffing ( #297 )
...
* continued testing
* Scuffed Acceleratle Implementation
* Cleanup and Groundwork, Only Accel
* Wii Fit complete, Joker, Hero and Cloud WIP.
* Preparing for multiple spells
* Implemented Multi Buffing
* Cloud Hook, Hero Improvements
* Nearly complete, still messing around with KO Punch
* Works for both fighters now
* Add buff icon
* Wii Fit sound cut, Sepiroth darken fixed
* Cleanup
* Fix Hero Screen Shake
* Clean up buff a bit more
* slight clean up
* Update README.md
Add Buff Options info/file
2022-01-27 13:59:41 -08:00
github-actions[bot]
35a80f83c5
Format Rust code using rustfmt
2022-01-06 07:51:23 +00:00
GradualSyrup
050792a01c
Bugfix: Save State Jostle ( #299 )
...
* Fix in !is_dead
* Move fix to get_param_int to fix all deaths
* Update save_states.rs
Reword comment to reflect the situation the code is called in
2022-01-05 23:47:36 -08:00
github-actions[bot]
a67b7af6ff
Format Rust code using rustfmt
2022-01-03 07:44:52 +00:00
GradualSyrup
ff6569b93b
Smooth save state ( #298 )
...
* Initial Test
* clean up
2022-01-02 23:41:23 -08:00
github-actions[bot]
e0645a071c
Format Rust code using rustfmt
2021-12-27 21:14:24 +00:00
jugeeya
1d8c3bcf48
Update to 3.2.0
2021-12-27 13:10:50 -08:00
GradualSyrup
b4d5afd791
Bugfix: Ice Climbers savestates ( #294 )
...
* Fix working in frame by frame. Debug commands still present.
* Save States and Menu Delay fixed
* Full basic save state functionality, Debug removed
* NanaPosMove cleanup
2021-12-26 15:28:22 -08:00
github-actions[bot]
ac81ef810f
Format Rust code using rustfmt
2021-12-26 18:11:18 +00:00
GradualSyrup
6f6ce58a88
Throw options ( #293 )
...
* Initial Creation
* Initial attempt, no pummeling or actual throw directions implemented
* All throw directions + Throw Delay working
* Medium Delay
* Cleanup and warning fixing
* Menu grammar fix
* Menu Images
* Image Fix and Language Fix
* Renormalize line endings
* Fixed into_string() vs. as_str()
* Update README
* Update Version
* Update to 3.2.0
* Update Cargo.toml
Corrected version number
2021-12-26 10:07:17 -08:00
asimon-1
f9522d2699
Bugfix: PT savestates ( #292 )
...
* Prevent PT from respawning twice during save_state loads
* Save fighter_kind in state
* Fix bug where save states might not be loaded immediately if ptrainer status was wait
* Avoid endless loop with PT if loading a save state which was set without PT
* Move is_dead to common::mod.rs
2021-12-23 20:46:17 -08:00