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786 commits

Author SHA1 Message Date
GradualSyrup
7e6267817e Merge branch 'main' of https://github.com/jugeeya/UltimateTrainingModpack into playback-fix 2023-09-21 12:43:30 -05:00
jugeeya
587db532f3
Upgrade to 6.0.1 2023-09-17 16:46:48 -07:00
asimon-1
c81ad0ad41
Change is_older_than_installed so that it no longer detects the current update as a new one (#639) 2023-09-17 11:17:45 -07:00
GradualSyrup
05a9073415 Greatly improve recording playback 2023-09-15 13:37:53 -05:00
GradualSyrup
04e56a2f48
Switch to No for default on update (#634) 2023-09-15 08:32:22 -07:00
jugeeya
1c6103a9ce
Update to 6.0.0 2023-09-15 00:25:38 -07:00
jugeeya
9dc7b626b6
Fix feature on beta build 2023-09-15 00:24:06 -07:00
jugeeya
e2cedb462b
Add menu and remainder of input icons; Fix notification wonkiness (#633)
* Add files via upload

* Add files via upload

* Build with layout_arc_from_file

* Add files via upload

* Updated bumper and trigger button icons

* Added dpad icons and added them to raw inputs

* Added icons for strong direction inputs

* Added missing icon names to list, fixed missing trailing comma

* Updated dodge staling icon

* Fixed b icon showing on side taunt

---------

Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
2023-09-15 00:23:23 -07:00
jugeeya
720e95810b
[Input Display] Use 15 total logs; Small optimizations (#632)
* Initial, also up to 15 logs

* Add files via upload

* Add files via upload

* Fix positions

* Add files via upload

* Add files via upload

* Small fixes
2023-09-12 09:49:53 -07:00
jugeeya
267cb0c310
[Input Display] Remove stutters by using smart positioning; Frame drops from notifications (#631)
* [Input Display] Remove stutters by using smart positioning

* Fixes to notifications
2023-09-11 21:14:22 -07:00
jugeeya
427609ba8e
[Menu Open] Switch hold vs press, immediately take input if holding for >= 10 frames (#630)
* Switch hold vs press, immediately take input if holding for >= 10 frames

* Update README.md
2023-09-10 11:21:16 -07:00
GradualSyrup
d8ecebfe12
Fix Duck Hunt's Reticle being destroyed (#629)
* Fix Duck Hunt's Reticle being destroyed

* fmt
2023-09-10 09:29:10 -07:00
GradualSyrup
40f3133e54
Add Support for Custom Stages in Training Mode (#628)
* Add patch for Custom Stages

* fmt

* Changelog
2023-09-09 23:24:59 -07:00
jugeeya
14b76e3c2b
UI Optimizations: Reduce stutter in menu and input display (#627)
* Initial

* Small fix

* Set drawn logs...

* Mutable, formatting

* Update lib.rs
2023-09-07 12:49:08 -07:00
Mohammad Saad
633686c6c1
Add Wario waft options to buff menu (#626)
* add wario waft options to buff menu

* remove comment

* get waft threshold values from params rather than guessing

* more friendly menu names

* set GASS_LEVEL to be safe

* format and cleanup

* use match instead of if

* fix compile warning

* Fix clippy

* Fix clippy again

* fix formatting again

---------

Co-authored-by: jugeeya <jugeeya@live.com>
2023-09-07 10:40:37 -07:00
jugeeya
696376930d
Turn off Input Display by default since it has stutters 2023-09-06 22:59:09 -07:00
jugeeya
20c35b71d8
README Updates: Yuzu Installation, More Beta Changelog (#618)
* Some updates

* More
2023-09-06 10:12:08 -07:00
GradualSyrup
4a2da1b0ca
Save Incineroar Revenge Power (#625)
* Working, needs follow effects

* Revenge Effects Added

* Fix forgotten bool check

* Remove debug
2023-09-04 23:23:50 -07:00
GradualSyrup
adf59618af
Robin Charges (#624) 2023-09-04 22:19:40 -07:00
GradualSyrup
9ffe3c7ceb
Save Sora Spell (#623)
* Initial implementation, getting the wrong pointer somewhere

* Working build w/ Kirby

* Sound Fix

* appease clippy
2023-09-04 21:24:37 -07:00
GradualSyrup
872911dbb8
Early Reaction Toggle For Tech Chasing (#621)
* Working, fixed camera keeps tag on

* Hide Cursor in Fixed Camera

* quake removal attempt

* testing camera zoom

* camera debug in progress

* All Stages

* first attempt no testing

* smashville adjustment, cleanup

* fmt

* Change clarification
2023-09-04 14:18:09 -07:00
GradualSyrup
7721a34fc0
Add Power Dragon to Buff Options (#620)
* Initial attempt at hooking power dragon func, will be better just to rewrite

* working translation

* cleanup, add buff option

* Rename Power Dragon buff

* Fixed Null ptr comparison (kinda)

* clippy >.>
2023-09-02 17:45:12 -07:00
GradualSyrup
d867616f4f
Kirby Hat Charges (#619)
* Add reusable print_fighter_info()

* rustfmt

* Clippy

* starting charge

* Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state

* often failing boid read

* notes

* Prevent Pikmin from being cleaned up by the regular cleanup process

* migration progress

* skyline-smash branch, more pikmin work

* Using buff to spawn pikmin, character specific file for cleanliness

* failed reordering attempt

* more failed ordering

* almost kind of works but out of order

* failed all, need to try individual hold and status change

* hard reorder crash

* battleobject not boma

* comment clarification

* messing around with printing

* printing, about to try to find where autonomy is being set

* solution found, going to hook backshield to find where autonomy is being set to true

* found where to hook, will start hooking

* switched to charge, issues with inline hook

* need to only have autonomy ignored on save state load

* distance and status controls (doesn't work perfectly)

* Christmas Miracle

* Working w/ Cleanup

* training mode check, improved owner check

* Debug for hooking, Working Implementation (No Transform, No Charge)

* Working for Aegis, PT having issues (LRA into state load works, but not regular state load)

* Working ptrainer hats

* fmt fmt fmt

* Working Samus Charge, debug

* Sheik, improved debug

* No Lucario, many broken

* Try to match main better

* Working Compile

* sun salutation debug

* disable debug assert while debug build is broken

* All charges working, copy ability tracking for save states broken, debug needs cleanup

* no copy state load not working

* Working build

* debug and formatting cleanup

* turn off hitbox vis for jugeeya
2023-09-02 11:49:20 -07:00
GradualSyrup
7fa0e933e9
Functional PT Savestates and additional debug (#616)
* Add reusable print_fighter_info()

* rustfmt

* Clippy

* starting charge

* Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state

* often failing boid read

* notes

* Prevent Pikmin from being cleaned up by the regular cleanup process

* migration progress

* skyline-smash branch, more pikmin work

* Using buff to spawn pikmin, character specific file for cleanliness

* failed reordering attempt

* more failed ordering

* almost kind of works but out of order

* failed all, need to try individual hold and status change

* hard reorder crash

* battleobject not boma

* comment clarification

* messing around with printing

* printing, about to try to find where autonomy is being set

* solution found, going to hook backshield to find where autonomy is being set to true

* found where to hook, will start hooking

* switched to charge, issues with inline hook

* need to only have autonomy ignored on save state load

* distance and status controls (doesn't work perfectly)

* Christmas Miracle

* Working w/ Cleanup

* training mode check, improved owner check

* Debug for hooking, Working Implementation (No Transform, No Charge)

* Working for Aegis, PT having issues (LRA into state load works, but not regular state load)

* Working ptrainer hats

* debugging ptrainer

* great debug

* Pokemon Swaps to Saved State

* invisible ball, need to silence trainer/ball and hook joint eff

* cpu isn't being saved properly, lra + state load crash fixed

* CPU working, unsure if flag is necessary though

* Visual fixes working, can't load states again if player if trainer, cpu getting stuck?

* working, trainer stuck if no move on state load, switch initialization issue

* PT is saved

* debug cleanup

* rustfmt, still needs clippy and main merge

* clippy fmt

* one more fmt

* prevent flying plate from existing if you load state during death

* debug cleanup

* rustfmt

* cleanup
2023-09-01 17:02:02 -07:00
jugeeya
7e0617e377
Input Logger (#591)
* Initial

* Begin to use font glyphs, small refactor

* Colored icons in 5 slots

* Dedupe, some color changes

* Add 10 input log spaces

* Add lots, but glitchy fade out needs fixing

* Frame Counter fixes

* Remove testing bflyt

* Use just text for now

* Add support for raw inputs, menu option

* Fix stick thresholding for the most part?

* Small change

* Add statuses!

* Some fixes

* Fix softlock thing, in general fix frame-by-frame + TTL weirdness

* Mid-refactor

* Use i8 for thresholds; update layout.arc to master's

* Merge fixes

* More fixes

* Formatting

* Last fixes for clippy / formatting

* Input Display Status Breakdown

* More formatting

* More fixes

* Fix again

* Replaced input log bflyt, added input icon bflyt

* Fixed sizes of all top level frames

* Added Icon part pane

* Got icons imported to bflyt

* Added icon parts to Icons Pane

* Raised size of layout

* Commented out handling of icons as text

* Added most icons, updated icons to match names

* Added plus and minus

* Added analog stick panes to layout

* Got icons working in game

* Fix for lua consts; update print_fighter_info to use consts with names

* Update for consts

* Fix again

* into_iter

* from_iter

* import trait

* Try setting colors

* Fixes

* deref

* Clippy

* Try white color

* Use same upstream skyline-smash

* Try black color with alpha of 0

* Use white for lstick

* Added input display menu icon, removed breakdown from input status display

* Fix formatting + clippy

* Fixed layout, updated icon colours

---------

Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
2023-09-01 13:53:04 -07:00
GradualSyrup
ebe6393143
Add Kirby Hats to Save States (#615)
* Add reusable print_fighter_info()

* rustfmt

* Clippy

* starting charge

* Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state

* often failing boid read

* notes

* Prevent Pikmin from being cleaned up by the regular cleanup process

* migration progress

* skyline-smash branch, more pikmin work

* Using buff to spawn pikmin, character specific file for cleanliness

* failed reordering attempt

* more failed ordering

* almost kind of works but out of order

* failed all, need to try individual hold and status change

* hard reorder crash

* battleobject not boma

* comment clarification

* messing around with printing

* printing, about to try to find where autonomy is being set

* solution found, going to hook backshield to find where autonomy is being set to true

* found where to hook, will start hooking

* switched to charge, issues with inline hook

* need to only have autonomy ignored on save state load

* distance and status controls (doesn't work perfectly)

* Christmas Miracle

* Working w/ Cleanup

* training mode check, improved owner check

* Debug for hooking, Working Implementation (No Transform, No Charge)

* Working for Aegis, PT having issues (LRA into state load works, but not regular state load)

* Working ptrainer hats

* fmt fmt fmt
2023-09-01 11:10:03 -07:00
jugeeya
c6352651a1
Disallow Users Locking Themselves out of Menu Input (#617)
* Don't use exclusive button combos

* Formatting
2023-09-01 10:55:21 -07:00
GradualSyrup
9e94ef72a9
Pikmin Save States and Skyline Smash update (#613)
* Add reusable print_fighter_info()

* rustfmt

* Clippy

* starting charge

* Working Pikmin Save States, motion not working, order can be messed up by loading during an aerial, if you save too quickly you lose pikmin in the state

* often failing boid read

* notes

* Prevent Pikmin from being cleaned up by the regular cleanup process

* migration progress

* skyline-smash branch, more pikmin work

* Using buff to spawn pikmin, character specific file for cleanliness

* failed reordering attempt

* more failed ordering

* almost kind of works but out of order

* failed all, need to try individual hold and status change

* hard reorder crash

* battleobject not boma

* comment clarification

* messing around with printing

* printing, about to try to find where autonomy is being set

* solution found, going to hook backshield to find where autonomy is being set to true

* found where to hook, will start hooking

* switched to charge, issues with inline hook

* need to only have autonomy ignored on save state load

* distance and status controls (doesn't work perfectly)

* Christmas Miracle

* Working w/ Cleanup

* training mode check, improved owner check

* debug feature print methods

* Pikmin debug assertions

* clippy print fix

* appease clippy
2023-08-30 19:00:29 -07:00
jugeeya
68a16f66fe
Fix OoS Offset/Reaction Time + Start Button in Frame-by-Frame (#614)
* Initial

* Test to fix parrying

---------

Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
2023-08-30 13:10:10 -07:00
GradualSyrup
230943ac70
Toggle to Remove Dodge Staling (#601)
* Working build

* extra options change

* cargo fmt

* Move stale dodges to defensive tab

* implication explanation

* no Option for as_bool
2023-08-29 14:59:24 -07:00
jugeeya
8d8292ffc2
Frame Counter Refactor (#612)
* Initial

* Fixes and formatting

* FIX FOR MENU
2023-08-24 13:59:33 -07:00
jugeeya
b519152ce7
Add space to dialog notification for release 2023-08-24 09:05:37 -07:00
Matthew Edell
be74ce9959
Add icons for new features (#611)
* Added icons for input recording, updated menu names

* Added missing input recording icons, added auto update icon

* Added input_record

* Added input_playback

* Added menu_open_start_press

* Added save_state_load

* Added save_state_save

* Added missing icons, fixed size of camera icons

* Fixed save_state_slot icon
2023-08-24 08:51:26 -07:00
jugeeya
f5e73d0ef8
Fix potential softlock when closing menu in frame-by-frame (#610)
* Fix softlock

* Update menu.rs

* Update mod.rs

* Update menu.rs

* Update button_config.rs

* Unused code
2023-08-23 23:51:21 -07:00
asimon-1
8711ce6ca0
Add dialog_ok if the user declines the update (#609)
* Add dialog_ok if the user declines the update

* Remove linebreak which doesn't actually appear on console (?)

* rustfmt
2023-08-23 15:48:21 -07:00
jugeeya
1c00d2afe9
Open Menu with Minus Press; Reorder Recording Crop (#607)
* Initial

* Menu ordering for recording crop

* Update button_config.rs

* Update Beta Changelog
2023-08-23 10:04:47 -07:00
jugeeya
ebe5741298
Update beta changelog in preparation for 6.0 release (#605)
* Update beta changelog in preparation for 6.0 release

* Update README.md
2023-08-22 17:45:40 -07:00
asimon-1
df6b3ec493
Fix crash if the TRAINING_MODPACK_ROOT path doesn't already exist (#606)
* Fix crash if the TRAINING_MODPACK_ROOT path doesn't already exist

* rustfmt
2023-08-22 17:44:46 -07:00
jugeeya
00f2284397
Open Menu with Start Press (#598)
* Initial

* Another fix

* Don't allow opening our menu when vanilla menu is active

* Add menu option ; remove delay to close menu

* Fix issues when closing menu

* Show button config first, log fade

* Fix test

* Fix test again

* Fix initial notification, turn off hitbox visualization by default
2023-08-22 16:12:12 -07:00
GradualSyrup
58f699b285
Fix crash when loading save state while grabbing with Olimar (#604)
* grab check, maybe useless

* fix crash via article_allowlist

* fmt
2023-08-21 19:27:01 -07:00
jugeeya
1186398c50
Add debug symbols into plugin NRO(#603) 2023-08-21 12:32:49 -07:00
GradualSyrup
13c87133bf
Fix PLAY_SE hook crash (#602) 2023-08-20 12:56:31 -07:00
jugeeya
a9857bf485
Robustify Powershell script, add instructions in README (#600)
* Update ryujinx_build.ps1

* Update README.md
2023-08-18 11:28:24 -07:00
asimon-1
cc66406216
More gracefully handle scenario when TOML file doesn't match schema (#599) 2023-08-18 10:21:47 -07:00
jugeeya
6ccdb7addd
Hotfix for auto-updater crash at launch 2023-08-18 01:29:30 -07:00
asimon-1
cc78dc7e4a
Automatically Keep the Modpack Up-to-Date (#595)
* Grab releases from Github and install

* Refactor

* Fix crash

* Work on fixing install() crash

* Fix the crash by increasing stack size

* Block main() execution on the auto-updater

* Improve error handling

* Delete hash.txt

* Fix get_update_policy()

* Use current time as default last_update_version; Compare publish date to last_update_version to determine if update should be applied.

* Use skyline_web dialogs for user_wants_to_install. Use default selections on emulator instead.

* Fix some logic

* Convert CURRENT_VERSION to a Mutex; implement functions to update the config file

* Adjust logging

* Remove unneeded file

* Allow unwrap after is_some() check

* Fix format

* Auto-updater (squashed)

* Move update policy from config file to menu

* Skip version check on emulator

* Rustfmt, clippy

---------

Co-authored-by: jugeeya <jugeeya@live.com>
2023-08-17 21:21:59 -07:00
jugeeya
c360ce1ad5
Fix text for multiple options (#597) 2023-08-17 17:37:45 -07:00
jugeeya
afdd620c53
Fix Toggle Naming; Update import for skyline-web (#596)
* Initial

* Convert to using Display

* Small test refactor

* Fix for recent skyline_web change
2023-08-17 13:10:31 -07:00
jugeeya
0f808320c3
Fix formatting issue (#594) 2023-08-16 06:29:14 -07:00
Austin Traver
e78ab92d4b
Fix soft-freeze on loading Quickplay lobby (#593)
* Fix soft-freeze on loading Quickplay lobby

* Formatting

---------

Co-authored-by: jugeeya <jugeeya@live.com>
2023-08-16 06:15:11 -07:00