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211 commits

Author SHA1 Message Date
sidschingis
2471b4acf9
Enable Dash Attack Again (#163) 2020-09-14 14:00:42 -07:00
jugeeya
7b362c8330
Params hook refactor, basis for input delay (#162)
* use Params hook

* Add input delay
2020-09-14 13:43:06 -07:00
jugeeya
33419b30c4 Fix tech bugs; hazards control refactor 2020-09-07 22:05:17 -07:00
Connor Davis
475bc4ea8f
Added stage hazard control (#158) 2020-09-04 08:59:21 -07:00
jugeeya
02f4095c37 Add Miss Tech Options; Save States Control bug 2020-08-29 11:03:33 -07:00
sidschingis
4753258874
Shield Tilt & Refactor Training Checks (#150)
* Rename Module

left_stick => air_dodge_direction

* Extract Method

Added shared hook that is called once per frame per fighter

* Refactor Training Mode Checks

Moved checks to skyline hook

* Add Reset Module

Unlink SDI from mash toggle

* Add Shield Tilt Toggle

* Version +

* Fix Rumble

* Remove Debugging Code
2020-08-27 16:35:38 -07:00
sidschingis
7d153da81c
Add Ledge/Aerial Delay Options (#147)
* Fix Multi Followups

* Add Aerial Delay Toggle

* Add Ledge Delay Toggle

* Add More Delay Options

* Add More Delay Options

* Add Dash Toggle

* Version +
2020-08-24 13:57:22 -07:00
jugeeya
15767e8cf7 remove dash attack for now 2020-08-19 20:40:49 -07:00
sidschingis
1835be9cfb
Add SDI Toggle (#139) 2020-08-17 12:37:02 -07:00
sidschingis
c961d028d0
Apply Bit Flag (#138)
* Apply Bit Flag

Fast Fall
Full Hop
Falling Aerial

* Fix DI

Fixed neutral DI not overwriting previously set DI
2020-08-16 11:52:09 -07:00
sidschingis
da66544104
Bit Flag Refactors: Delay, Direction (#137)
* Cleanup

* Add Bit Flag

Directions

* Apply Bit Flag

Delay options

* Version +
2020-08-15 08:52:29 -07:00
sidschingis
7ff8185a65
Apply Bit Flags to Mash/Defensive Options (#136)
* Apply Bit Flag

Defensive Options

* Apply Bit Flag

Followups

* Apply Bit Flag

Mash options

* Update Version String
2020-08-14 12:12:50 -07:00
sidschingis
12807258be
Add Bitflag Macro (#135)
get_random
2020-08-14 10:35:57 -07:00
sidschingis
8feab4cf17
Shield Flash Workaround (#134)
* Fix Shield Buffer

Shield doesn't work with cat_flags

* Move unsafe declaration inwards
2020-08-13 14:20:56 -07:00
sidschingis
96008c6ea3
Separate Tech Rolls (#126)
* Add Wrapper for rand

* Separate Tech Rolls
2020-08-11 12:57:40 -07:00
jugeeya
716300b01c Fix DI in/away errors 2020-08-10 20:21:45 -07:00
astraycat
0388a08a16
Tech and Ledge options as bitflags (#127)
* Change TechOptions to TechFlags

* update gitmodules

* shouldn't have pushed that

* change ledge options as well

incorp change from review
2020-08-09 22:32:49 -07:00
sidschingis
658c0fe63c
Fix Tech Followup (#123)
* Add Dash Attack

* Extract Method

try_change_status

* Code Formatting

* Fix Tech Followups

Fixed resetting after teching

* Update Mash

Restore mash after footstool
2020-07-31 08:35:05 -07:00
sidschingis
8c03361b8e
Add Dash Attack (#119)
* Add Dash Attack

* Extract Method

try_change_status

* Code Formatting
2020-07-29 13:58:46 -07:00
jugeeya
f8b61f485a add StageManager 2020-07-12 10:39:23 -07:00
sidschingis
0fc8fdf999
Followups (#108)
* Fix Late Mash

Fixed being a frame late
Flag is now immediately returned until the action is performed

Also restore Airdodge =>  Shield when grounded behavior

* Update TrainingModpackOverlay

* Add Follow Ups WIP

Attack followups will currently overwrite the aerial toggle

* Simplify Shield

Extra attack handling is no longer needed

* Apply Action Enum

Replacing Mash

* Fix Random OOS

* Implement Queued Mashes

* Update Shield Suspension

Removed need for frame counter.
Update shield suspension when the mash buffer is updated.

Fixes follow ups oos

* Cleanup

* Cleanup

* Update Aerial Flags

* Fix Aerial Flag

* Fix Copy Paste Error

* Use Mash Toggles For Ledge Jump

Moved menu logic to buffer_menu_mash
2020-07-05 13:13:54 -07:00
sidschingis
e665509042
Add Fast Fall Frame Delay + OOS Reaction Frame Delay (#105)
* Fix Full Hop Rising Aerials

* Add Fast Fall Delay

* Fix Frame Counter Reset

Fixed not resetting if landing before being able to fastfall

* Update Frame Counter

Moved delay logic to frame counter module

Update unsafe blocks

* Add OOS Reaction Time
2020-06-29 16:00:01 -07:00
sidschingis
a12ae53140
Add Remaining Smash Attacks (#104) 2020-06-28 14:24:41 -07:00
sidschingis
5cb981c268
Jump Toggles (#103)
* Code Formatting

* Cleanup

* Implement Tilts

* Update TrainingModpackOverlay

* Move is_shielding to Commong

* Fix Flash Shield

Fixed not dropping shield again

* Formatting

* Remove ToDos

* Use Generic OnOff Enum

* Add Falling Aerial Toggle

* Implement Full Hop Toggle

* Add Comments
2020-06-28 13:41:51 -07:00
sidschingis
186c6ddc2d
Implement Tilts (#102)
* Code Formatting

* Cleanup

* Implement Tilts

* Update TrainingModpackOverlay

* Move is_shielding to Commong

* Fix Flash Shield

Fixed not dropping shield again

* Formatting

* Remove ToDos
2020-06-28 12:21:20 -07:00
sidschingis
c6cf52af33
Refactor Mash Module (#101)
* Add Frame Counter Module

* Allow Multiple Frame Counters

* Apply Frame Counter

* Add Enum For Fighter Id

* Simplify Calculation

* Restore Original Indentation

* Add Transition Checks

Check if the transition is possible before setting the flag

* Add Normal Attacks

* Update Mash

Recactored attack options
Extracted sub functions

* Remove deprecated function

* Update Mash Module

Handle all attack options through the mash module.

* Fix Some OOS Options

Jump/Aerial/UpB

* Update Mash Module

Return the flag in get_command_flag so we don't need to borrow a mut

Removed transition check for usmash for now

* Fix Multi Buffer

Fixed buffering more than once per shield interaction

* Fix drop shield options

Options that require shield drop now work

* Use Minimal Checks

Commented out unnecessary checks

* Fix USmash OOS

* Fix Roll/Dodge OOS

* Fix Aerials

Fixed starting 1 frame late

* Fix USmash OOS again

* Remove PrintLns

* Update TrainingModpackOverlay

* Remove unused Methods

* Default To FastFall Off

* Update Defensive Options

Remove Shield Button Checks outside shield module.

* Update Defensive Options

Now handled through mash buffer

* Formatting

* Cleanup

* Reimplement Random Mash

* Add ToDos
2020-06-28 11:02:26 -07:00
sidschingis
63a3358a0f
Add Frame Counter Module (#98)
* Add Frame Counter Module

* Allow Multiple Frame Counters

* Apply Frame Counter

* Add Enum For Fighter Id

* Simplify Calculation

* Restore Original Indentation
2020-06-27 07:22:02 -07:00
sidschingis
099ae06e89
Add Fast Fall Toggle (#97)
* Add Fast Fall Toggle

Spark effect is currently missing

* Change Condition Order

* Fix Spark Effect
2020-06-19 14:54:37 -07:00
sidschingis
7befc07555
Frame Advantage Refactor (#91)
* Auto Format

* Remove unused include

* Add Module

Moved Frame advantage code to separate module
2020-06-16 12:22:14 -07:00
jugeeya
79a84fba3a
Calculate Frame Advantage (#85)
* initial attempt

* frame adv correct calculation

* add to menu

* add menu support

* changed menu return button combo
2020-06-15 23:13:03 -07:00
sidschingis
21b16253cf Update Menu 2020-06-13 22:52:27 +02:00
sidschingis
715c28dd6c Move Angle Calculation To Common
Renamed NO_DI to ANGLE_NONE and moved to common
2020-06-13 21:34:06 +02:00
sidschingis
18290df236 Rename Enum
DirectionalInfluence => Direction
2020-06-13 21:24:15 +02:00
sidschingis
32f7fb0808
Add Neutral Mashing Toggle (#84)
* Add Mash Toggle

Added toggle to set the cpu to also mash in neutral

* Add Utility Functions

is_grounded
is_airborne

* Fix Neutral Mashing Aerials

Added jump flag

* Update README.md

* Changed Button Combination

Changed mash Toggle to Attack + Dpad Up/Down

* use Tesla overlay for mash in neutral

* add menu commit for neutral mash

* Update README.md

Co-authored-by: jugeeya <jugeeya@live.com>
2020-06-12 22:45:25 -07:00
sidschingis
b3cf1a69f4
Code Formatting (#82)
* Update TrainingModpackOverlay

* Apply Auto Formatter
2020-06-10 11:51:43 -07:00
sidschingis
4363935a1d
Add OOS Offset (#81)
* Add Roll Options

Added forward/backwards roll options

* Update TrainingModpackOverlay

* Change Option Order

* Update TrainingModpackOverlay

* Add OOS Offset

Allow delaying OOS options until a certain number of hits have connected on shield

* Update TrainingModpackOverlay

* get_param_float  fix

Fixed applying to non CPU values

* Remove Debugging
2020-06-10 11:38:01 -07:00
sidschingis
eb0e639122
Add Roll Options (#80)
* Add Roll Options

Added forward/backwards roll options

* Update TrainingModpackOverlay

* Change Option Order

* Update TrainingModpackOverlay
2020-06-09 11:46:18 -07:00
jugeeya
ee695e84de
Reverse visualization for projectiles vs. fighters 2020-05-18 06:22:11 -07:00
jugeeya
43af53dc26 various changes to hitbox visualizer 2020-05-17 14:53:02 -07:00
jugeeya
49ffcdc31c fix is_operation_cpu 2020-05-16 19:28:37 -07:00
jugeeya
bcd0ca5a28 fix footstool/trump hitstun options 2020-05-16 17:55:59 -07:00
jam1garner
a1a761889c Move DI selection from const to an enum 2020-05-16 02:27:14 -04:00
jam1garner
78e53c29bd Move tech_state from grouped consts to an enum 2020-05-16 02:18:58 -04:00
jam1garner
4d28004367 Move ledge_state from grouped consts to an enum 2020-05-16 02:08:07 -04:00
jam1garner
cb3d829e03 Move defensive_state from grouped constants to an enum 2020-05-16 01:56:58 -04:00
jam1garner
95180e6364 Move shield_state from a group of consts to an enum 2020-05-16 01:45:35 -04:00
jam1garner
f86415830d Move mash_state from set of constants to an enum 2020-05-16 01:26:12 -04:00
jam1garner
4342f626f8 Move mash_attack_state from constants to an enum 2020-05-16 01:12:06 -04:00
jam1garner
798e18a71a Fix all style/dead_code lints 2020-05-15 23:40:27 -04:00
jam1garner
a79bedfa7f Prefix underscore to unused variables 2020-05-15 22:02:45 -04:00