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325 commits

Author SHA1 Message Date
jugeeya
6da6aa41b7
Clippy Linter Fixes (#323)
* initial

* small fix

* Update rust.yml

* Update lib.rs

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-03-24 23:48:50 -07:00
jugeeya
63d31499f5
Use colors in Quick Menu (#325) 2022-03-24 09:27:14 -07:00
jugeeya
e4e2de0a79
Quick Menu + Ryujinx Compatibility (#313)
* Initial commit

* Format Rust code using rustfmt

* Add back fs calls

* working with drawing

* wow we're almost there

* multi-lists working, selection within tui working

* working with tabs

* working with smash

* amend warnings, fix menu actually saving inputs

* small refactors

* Fully working!

* Fix warnings

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-03-20 11:09:25 -07:00
GradualSyrup
c6c4105fc3
cleanup and psyche up fix (#321) 2022-03-18 10:53:06 -07:00
GradualSyrup
b879762f0d
remove white flash on state load, handler will add it back if it's required (#320) 2022-03-17 20:04:40 -07:00
GradualSyrup
5422cf5e1f
Ledge Trump Fix (#317)
* initial fix with frame 19 override, need to remove debug and fix delay

* trump avoidance working, debug still present

* Cleanup
2022-03-17 09:26:58 -04:00
GradualSyrup
01a0d51548
Steve save states (#316)
* Mario, Samus, Sheik, GnW, Wii Fit, Hero. Wario incomplete.

* Wario, Mewtwo, Plant

* Rob, Lucario, Squirtle

* Steve, Sora, Incin attempted, all easy ones done

* Steve!

* Donkey Kong

* Most flashes, Samus/Gunner effects

* All except Sheik and DK

* Sheik and DK

* Hero Fix

* First Cleanup

* Cleanup 2

* Full Implementation

* subtract instead of handle

* option tweaking

* made default tools the actual defaults

* remove tar from setup

* prepare for skyline update
2022-03-14 19:45:57 -04:00
GradualSyrup
720f904985
Special charge (#303)
* Mario, Samus, Sheik, GnW, Wii Fit, Hero. Wario incomplete.

* Wario, Mewtwo, Plant

* Rob, Lucario, Squirtle

* Steve, Sora, Incin attempted, all easy ones done

* Steve!

* Donkey Kong

* Most flashes, Samus/Gunner effects

* All except Sheik and DK

* Sheik and DK

* Hero Fix

* First Cleanup

* Cleanup 2

* Remove Steve

* Cleanup with labelling and Pac-Man improvement

* Add charge from problematic merge

* ChargeState struct added, all getters converted

* All charges implemented, matching with Sheik, slight cleanup

* charge getter cleanup

* setter syntax sugar

* more getter cleanup
2022-02-28 20:47:12 -08:00
github-actions[bot]
3992b2cd58
Format Rust code using rustfmt 2022-02-25 00:17:20 +00:00
GradualSyrup
057502e02a
Use NpadGcState instead of handheld state to save trigger info (#312) 2022-02-24 16:13:34 -08:00
jugeeya
884c00b069
Metrics Pipeline (#278)
* initial commit

* plotting working

* allow plotting

* Change spacing in workflow YML

* Fix get_random_option calls

* Format Rust code using rustfmt

* Amend removed feature

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-02-20 19:14:22 -08:00
github-actions[bot]
54f4e002fa
Format Rust code using rustfmt 2022-02-20 21:56:22 +00:00
GradualSyrup
e18b02e985
Save State Loading Enhancements (#305)
* First attempt. Issue with beginning of misfoot voice lines being played, trying to debug and fix.

* SFX fix, additional GFX fix
2022-02-20 13:52:36 -08:00
github-actions[bot]
42ca84b820
Format Rust code using rustfmt 2022-02-10 05:07:23 +00:00
GradualSyrup
ed528c95d7
Stale Move hooks and buff cleanup (#304) 2022-02-09 21:03:30 -08:00
github-actions[bot]
d2c7ebe9ea
Format Rust code using rustfmt 2022-01-27 22:03:11 +00:00
GradualSyrup
b598aaeee2
Buffing (#297)
* continued testing

* Scuffed Acceleratle Implementation

* Cleanup and Groundwork, Only Accel

* Wii Fit complete, Joker, Hero and Cloud WIP.

* Preparing for multiple spells

* Implemented Multi Buffing

* Cloud Hook, Hero Improvements

* Nearly complete, still messing around with KO Punch

* Works for both fighters now

* Add buff icon

* Wii Fit sound cut, Sepiroth darken fixed

* Cleanup

* Fix Hero Screen Shake

* Clean up buff a bit more

* slight clean up

* Update README.md

Add Buff Options info/file
2022-01-27 13:59:41 -08:00
github-actions[bot]
35a80f83c5
Format Rust code using rustfmt 2022-01-06 07:51:23 +00:00
GradualSyrup
050792a01c
Bugfix: Save State Jostle (#299)
* Fix in !is_dead

* Move fix to get_param_int to fix all deaths

* Update save_states.rs

Reword comment to reflect the situation the code is called in
2022-01-05 23:47:36 -08:00
github-actions[bot]
a67b7af6ff
Format Rust code using rustfmt 2022-01-03 07:44:52 +00:00
GradualSyrup
ff6569b93b
Smooth save state (#298)
* Initial Test

* clean up
2022-01-02 23:41:23 -08:00
github-actions[bot]
e0645a071c
Format Rust code using rustfmt 2021-12-27 21:14:24 +00:00
GradualSyrup
b4d5afd791
Bugfix: Ice Climbers savestates (#294)
* Fix working in frame by frame. Debug commands still present.

* Save States and Menu Delay fixed

* Full basic save state functionality, Debug removed

* NanaPosMove cleanup
2021-12-26 15:28:22 -08:00
github-actions[bot]
ac81ef810f
Format Rust code using rustfmt 2021-12-26 18:11:18 +00:00
GradualSyrup
6f6ce58a88
Throw options (#293)
* Initial Creation

* Initial attempt, no pummeling or actual throw directions implemented

* All throw directions + Throw Delay working

* Medium Delay

* Cleanup and warning fixing

* Menu grammar fix

* Menu Images

* Image Fix and Language Fix

* Renormalize line endings

* Fixed into_string() vs. as_str()

* Update README

* Update Version

* Update to 3.2.0

* Update Cargo.toml

Corrected version number
2021-12-26 10:07:17 -08:00
asimon-1
f9522d2699
Bugfix: PT savestates (#292)
* Prevent PT from respawning twice during save_state loads

* Save fighter_kind in state

* Fix bug where save states might not be loaded immediately if ptrainer status was wait

* Avoid endless loop with PT if loading a save state which was set without PT

* Move is_dead to common::mod.rs
2021-12-23 20:46:17 -08:00
github-actions[bot]
81d0e34e5b
Format Rust code using rustfmt 2021-12-13 05:23:46 +00:00
asimon-1
f19bf47e2a
Slip options (#286)
* Try adding KIND_DOWN_SPOT for snake dthrow

* Fix snake dthrow status_kind

* Add slip conditions for diddy banana
2021-12-12 21:20:01 -08:00
jugeeya
b52a956f61
Enable save states toggle (#276)
* enable save state toggle

* update version to beta version

* fix

* fix 2

* Add icon
2021-09-29 08:37:11 -07:00
jugeeya
bc3d2d8df5
Add rustfmt action (#265)
* Add rustfmt action

* Update rust.yml

* Format Rust code using rustfmt

* Update consts.rs

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2021-09-14 14:05:48 -07:00
jugeeya
b454ffecfe
Fix Frame Advantage stuck at zero (#251)
* change init function

* Use menu::init
2021-09-01 10:40:08 -07:00
asimon-1
3fef1a78df
Restrict menu opening multiple times in rapid succession (#245)
Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-08-27 16:38:23 -07:00
jugeeya
cd01730af3
Allow frame advantage on hit for moves that send into tumble 2021-08-26 12:36:50 -07:00
jugeeya
c82cd073f4 Revert "Blujay's visualizer"
This reverts commit f8dba57044.
2021-08-24 19:27:29 -07:00
asimon-1
ee56f99652 Change menu file name to training_menu.html (#239)
Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-08-24 19:27:04 -07:00
jugeeya
f8dba57044 Blujay's visualizer
Use blujay's visualizer plugin for hitbox/hurtbox visualization (#236)

* working

* Update rust.yml

Fix GH Action for getting visualizer.nro

Fix to visualization, allow hitbox/hurtbox toggle
2021-08-24 19:27:04 -07:00
jugeeya
555bc6927e
add nn hid hook function 2021-08-20 12:05:01 -07:00
jugeeya
345fd619a1 use nn_hid hook for compatibility with results screen skip 2021-08-20 18:48:40 +00:00
jugeeya
f41bfff9f8
Load menu from file, write on menu exit (#222)
* Load menu from file, write on menu exit

* Update lib.rs

* Update lib.rs

* Update lib.rs

* Update lib.rs

* Update lib.rs

* Update lib.rs

* Update lib.rs

* Update menu.rs

* Try response as well

* Don't hold response variable

* use static mut option

* everything in a thread

* remove brace

* Try GH actions change

* try

* try

* use container tag

* test

* try abs path

* try checkout

* try showing

* try installing

* test proj

* try stable toolchain spec

* try image

* explicit version

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Try clippy

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* fixes

* only if the conf makes sense

* small clippy fixes
2021-08-15 18:41:40 -07:00
jugeeya
46484bafff
Make changes to satisfy clippy; add cargo clippy PR commenter (#223)
* raygun print frame advantage

* Don't release, but allow action for raygun-print branch

* Add as menu option, only print in that case

* revert change to workflow file

* fixes

* add workflow clippy spec
2021-08-14 19:06:25 -07:00
jugeeya
3d563b9450
Add back frame advantage using raygun shot printer (#219)
* raygun print frame advantage

* Don't release, but allow action for raygun-print branch

* Add as menu option, only print in that case

* revert change to workflow file
2021-08-09 21:33:03 -07:00
asimon-1
b57cf538f5
Mirrored save states (#216)
* Add mirrored save states to menu and save_states.rs

* Update LongDelay.into_string()

* Add missing submenus

* Add mirrored save states to menu and save_states.rs

* Fix outdated reference to MENU_STRUCT

* Change MIRROR_STATE type from bool to f32

* Move should_mirror call

* Add to_url_param() for SaveStateMirroring

* Fix Facing Direction mirroring bug

Co-authored-by: asimon-1 <asimon1@protonmail.com>
Co-authored-by: jugeeya <jugeeya@live.com>
2021-08-01 12:53:00 -07:00
asimon-1
8757bb9a0e
Web Menu Improvements (#214)
* Add workflow_dispatch

* Fix menu items that are too wide

* Add logic to goBackHook() to only exit if all submenus are closed, and otherwise to close the submenus

* Display question icons

* Complete into_string() for Action, Delay, and BoolFlag structs

* Update into_string() for Direction, Shield, OnOff, Action, Delay, BoolFlag, and SdiStrength to address compiler warnings

* Fix menu items that are too wide

* Add logic to goBackHook() to only exit if all submenus are closed, and otherwise to close the submenus

* Display question icons

* Complete into_string() for Action, Delay, and BoolFlag structs

* Update into_string() for Direction, Shield, OnOff, Action, Delay, BoolFlag, and SdiStrength to address compiler warnings

* Complete into_string() for LongDelay

* Reformat menu.html and fix tag pairs

* Add onoff submenu type in HTML

* Add onoff submenu type

* Add push line to add_sub_menu_onoff

* Refactor settings export to use jQuery.param()

* Set initial menu settings per URL GET parameters

* Add macro to build URL parameter string

* Fix bitflag export error

* Write menu file when modpack is loaded

* Fix OnOff displays

* Remove dev files

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-07-28 20:51:41 -07:00
asimon-1
6b87295216
Only apply ledge::is_enable_transition_term to CPU (#212)
Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-07-21 14:45:47 -07:00
asimon-1
3973ff6d65
Implement Longer Ledge Delays (#211)
* Add workflow_dispatch

* Add LongDelay bitflag type for ledge delays, and change into_index() calls to into_delay/into_longdelay

* Override default ledge climb

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-07-20 10:17:56 -04:00
asimon-1
bbbf2ac898
Launch indicator fix for #205 (#210)
* Add workflow_dispatch

* Use persistent variable to track DI case instead of trying to roll only on the first frame of hitstun

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-07-16 08:24:12 -04:00
asimon-1
5fa0ff135d
DI Indicator Fix and Left/Right Directions (#207)
* Only change DI direction on the first frame of the animation

* Add left/right DI directions

* Add L/R airdodge direction

Co-authored-by: asimon-1 <asimon1@protonmail.com>
2021-06-15 19:54:19 -07:00
jugeeya
1a273f7cbf
Initial Web Menu Implementation (#170)
* initial commit with some nice css

* add beginnings of templating. revert to qa model

* add most options visually

* add parser and full input checks

* separate menu code, use ControlModule

* add tests for menu rendering locally

* wip sliders

* add AttackAngle

* remove tesla overlay

* begin with into_string

* add slider.js

* don't use in html yet

Co-authored-by: jugeeya <jugeeya@llive.com>
2021-04-14 10:21:51 -07:00
sidschingis
d24a94835e
Wall Tech Options (#188)
* Extract Method

* Untangle conditions

* Extract Method

* Fix Swapped Constants

* Apply No Tech Option

* Fix Bugs

* Return early on match

* Also cleanup ground tech

* Fix unused warning

* Support Wall Tech Jumps
2021-01-22 11:04:58 -08:00
sidschingis
8189c07e30
Add SDI Strength Toggle (#182) 2020-12-21 07:09:37 -08:00