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418 commits

Author SHA1 Message Date
jugeeya
e0ef313297
Keep Mii hats and Luma on save state load; Fix Github Actions (#532)
* Exclude Mii hats and Luma

* Use allowlist to fix clippy

* More clippy

* More clippy

* Unnecessary cast

* Unnecessary vec!

* Spacing

* Import ordering

* Use a different action for test

---------

Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
2023-07-11 09:10:56 -07:00
Matthew Edell
b34fc6b4a9
Fixed bug where icons show on slider menu (#528)
* Fixed bug by hiding icon for buttons when rendering Slider Menu

* Fixed formatting

* Fixed build
2023-05-09 07:40:42 -07:00
jugeeya
dbfa60bebc
Fix Save State Slots menu crash (#526)
* Update options.rs

* Update save_states.rs

* Update options.rs
2023-04-29 12:22:45 -07:00
jugeeya
9b9070cff2
Fix Save State Slot Effect Removal (#521)
* Initial

* Clippy + Format

* Update save_states.rs

* selected vs random

* fix

* Formats

* Format

* Format

* Fix for effect removal

* Updated copy, 2 randomize_slots, 2 save_slot_state

* Update to 5.1, fix random logic

---------

Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
2023-04-14 16:20:05 -07:00
jugeeya
1ce2850af3
Save State Slots as Menu Option (#520)
* Initial

* Clippy + Format

* Update save_states.rs

* selected vs random

* fix

* Formats

* Format

* Format

* Updated copy, 2 randomize_slots, 2 save_slot_state

* Update to 5.1, fix random logic

---------

Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
2023-04-14 15:48:22 -07:00
Chris McDonald
5b2e4c7319
Add rustfmt CI checker and format (#518)
* Add rustfmt CI checker

Minimal checker that just runs `cargo fmt --check` on all targets.

* rustfmt
2023-04-11 14:56:14 -07:00
Chris McDonald
67948f7373
Fix clippy CI: once_cell is stabilized (#517)
This feature has been stabilized in 1.70-nightly, so remove the feature
flag so that Clippy stops complaining about it.
2023-04-11 14:01:21 -07:00
jugeeya
99da64d2a0
Break if layout doesn't contain icon; switch current/all default load in menu (#511)
* Return to break if layout doesn't contain icon; switch current/all default load in menu

* Update menu.rs

* unwrap_or_else

* fix

* Update menu.rs

* Updated save_state_slot_enable icon

---------

Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
2023-03-26 16:09:17 -07:00
jugeeya
330976f490
Change default button config for save states: load/save to Shield, slots to Grab (#510)
* initial

* Change references to grab/shield

* Update README.md
2023-03-22 14:22:27 -07:00
jugeeya
66477b346a
Ensure save states effect kills happen only in training (#509) 2023-03-22 14:22:11 -07:00
jugeeya
9ea0ddb690
Hotfix 2 for panic for icons (#507)
* Update menu.rs

* Update menu.rs

* Update save_states.rs
2023-03-14 08:44:01 -07:00
jugeeya
14bf45de4f
Hotfix panic when icon is not found (#506) 2023-03-14 07:21:14 -07:00
jugeeya
58a18de2b9
Save State Slots: Add enabler toggle, switch to Shield+Left/Right (#505)
* Switch to Shield+Left/Right

* Add option in menu
2023-03-13 22:12:24 -07:00
jugeeya
89569c7154 Hotfix: Nana not moving on save state load 2023-03-05 09:31:42 -08:00
jugeeya
0395bbe8ca
GC Digital Triggers Menu Fix (#497)
* Check for digital triggers

* Update menu.rs

* Special case digital triggers

* JK

* Update rust.yml

* Update menu.rs
2023-02-26 23:44:12 -08:00
Austin Traver
c3a36e78e5
Convert line separators from CRLF to LF (#499) 2023-02-26 12:14:03 -08:00
jugeeya
e0fec0039e
Use our own Menu Title button (#498) 2023-02-24 22:07:35 -08:00
jugeeya
f268137bc4
Don't panic on failure to remove legacy dir (#495) 2023-02-24 11:22:06 -08:00
jugeeya
22ded3b379
Fix arena UI disappearing (#494) 2023-02-23 09:51:50 -08:00
jugeeya
d05f8ce918
Change Menu Buttons and Help Text; HUD Off Outside Training (#488)
* Avoid making layouts invisible outside training mode with HUD off

* Switch menu buttons around; change defaults resetting texts

* Fix unused feature import
2023-02-20 21:45:33 -08:00
jugeeya
9ca84013b7
PT Load State Fix: After Training Mode Reset (#485)
* Damage percent fix

* PT is fixed!

* Fix ICs
2023-02-18 10:37:04 -08:00
Austin Traver
d128b902ed
Add icons to the new menu (#482)
* Added test icons to layout,
toggle visibility of icon based on submenu_id

* disable icon container pane when menu is open

* Add icons to 'layout.arc'

* Add remaining icons to 'layout.arc'

* Apply suggestions from code review

Co-authored-by: jugeeya <jugeeya@live.com>

* Incorporate feedback, remove deltas from formatting differences

* Updated some icon textures, updated layout

* Swapped x for check icon on selected toggles

* Moved logic to collect submenu id's to app impl

---------

Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
Co-authored-by: jugeeya <jugeeya@live.com>
2023-02-15 22:47:36 -08:00
jugeeya
b20a44ca5c
Fix menu buttons for Gamecube Controller users (#481)
* Initial

* Move filepaths

* Small fix

* Notification on save state save

* Fix buttons for GCC
2023-02-15 00:07:45 -08:00
jugeeya
e981a0bfd0
Move files to sd:/ultimate/TrainingModpack (#480)
* Initial

* Move filepaths

* Small fix

* Notification on save state save
2023-02-13 19:58:22 -08:00
jugeeya
8ac2a3e8b1
Fix PT load state freeze after L+R+A (#478) 2023-02-12 15:34:01 -08:00
jugeeya
228ff77673
Format; Optimize Imports (#477)
* Run IntelliJ's optimize imports + formatter

* Clippy
2023-02-11 17:07:29 -08:00
jugeeya
94ff25a921
Save State Slots across game load + Fixes galore: overwrite button config if invalid; exclusive button combos; remove wait when opening menu (#476)
* Overwrite button config if invalid; exclusive button combos

* Tons of fixes

* Fix save state settings load from file
2023-02-11 16:49:05 -08:00
jugeeya
bf78f06f7d
Initial Save State Slots (#474) 2023-02-10 22:02:56 -08:00
jugeeya
e10092b766
fix (#475) 2023-02-10 22:02:28 -08:00
jugeeya
c932961566 Frame Advantage only on shield for now; fix menu soft-lock with frame-by-frame 2023-02-10 14:22:29 -08:00
jugeeya
44aaeec375 Fix for PT CPU breaks when load state using Mash Triggers #430 2023-02-10 11:31:27 -08:00
jugeeya
c1eb6409a4 Cursor Memory for the menu 2023-02-09 23:34:30 -08:00
jugeeya
0c64959333 Fix issue where you could not control the "select fighter with controller" menu when the quick menu is up. 2023-02-09 23:25:25 -08:00
jugeeya
3d6ea34eeb
Use layout.arc to Build UI (#473)
* Update lib.rs

* Remaining fixes

* Initial

* Forgot to commit

* Clippy

* Initial

* Use feature gate

* Fixes

* layout.arc actually working. Add training_mod_menu_button

* Add docstring, fix from static

* Use include_flate to keep binary smaller

* Add most menu features back

* Add help, tabs

* Add help, tabs

* Small refactor

* Fix clippy, some other issues

* Updated menu buttons, inactive text colour (btns), layouts

---------

Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
2023-02-09 07:51:40 -08:00
jugeeya
d23dcdf968
Deprecate Web Menu (#472)
* Initial

* Fixes
2023-02-07 06:01:52 -08:00
jugeeya
bbba8fd3ee
Quick Menu Defaults Help Text (#471)
* Update lib.rs

* Remaining fixes

* Initial

* Forgot to commit

* Clippy
2023-02-05 16:24:56 -08:00
jugeeya
9c590df189
Fail on clippy warnings in CI (#470)
* Update lib.rs

* Remaining fixes
2023-02-05 12:45:35 -08:00
jugeeya
62c22026d3
Developer TOML for hot-reloading configs (#469)
* Initial commit

* Update dev_config.rs

* Update dev_config.rs

* Update dev_config.rs

* Update interface

* typo

* Update dev_config.rs

* Update dev_config.rs

* Update dev_config.rs
2023-02-04 12:43:12 -08:00
Matthew Edell
fc742bc242
Refactor menu for ui2d updates; shadow & outline text (#468)
* Refactored menu to use new helpers,
updated references to TexBox members to remove m_

* Updated menu opts to have text fx & centered text
2023-02-03 15:04:42 -08:00
jugeeya
d5c0d636a0
UI Code Refactor; Notifications; Save Defaults for Quick Menu (#461)
* Initial refactor

* Full refactor

* Depend only on pane creator flags

* Small refactor

* Small refactors; notification support

* Don't push event for every quick menu change

* Backend for defaults almost done

* Run tests on CI

* Finish save + reset defaults without confirmation

* Added slider menu UI

---------

Co-authored-by: xhudaman <edell.matthew@gmail.com>
2023-02-02 15:01:11 -08:00
Matthew Edell
24441c2b26
Update UI for quickmenu slider values (#458)
* Updated devcontainer to remove unused config

* Added slider menu background and text labels

* Finished layout of UI components

* Reordered slider values

* Fixed alignment of labels

* Adjusted label postion to be centered vertically

* TEST for colors

* Updated UI to look better with colours

* Changed menu to only have 'min' & 'max', fixed layout

* Created macro for slider button labels, cleaned up warnings

* Updated default case to panic

* Added text outline and shadow, updated text colours to match the game

* Updated default cases to panic
2023-02-02 11:02:59 -08:00
asimon-1
8866d1a2ce
Only write HTML on Console (#464) 2023-02-01 07:29:22 -08:00
jugeeya
5bb12d04fb
[Github Action] no-dkp image; Move to cargo clippy as simple runner to fix PRs (#462)
* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Fixes for clippy

* Fix clippy again

* Also run check

* Add names

* Remove rustfmt
2023-01-31 15:17:00 -08:00
github-actions[bot]
6d312521d1
Format Rust code using rustfmt 2023-01-29 03:11:32 +00:00
techyCoder81
1a9dea2f52
Update infinite shield logic to work for modded gameplay (#460)
* update infinite shield logic

uses the originally loaded shield mul param rather than a hardcoded vanilla param that may be different than what the game (read: mods) had loaded initially.

* use option instead of a magic float
2023-01-28 19:06:35 -08:00
github-actions[bot]
37360c787a
Format Rust code using rustfmt 2023-01-27 19:24:09 +00:00
asimon-1
77f439a6eb
Improve Error Handling (#459)
* Add error messages by changing unwrap() calls to expect()

* Improve error messages by changing println! to info!/warn!/error!

* Address nits

* Change panic message

* details in panic
2023-01-27 11:19:18 -08:00
github-actions[bot]
b28522a6ce
Format Rust code using rustfmt 2023-01-18 01:28:14 +00:00
jugeeya
a364a214e2 Fix for recent rust-analyzer checkOnSave change; clippy fix 2023-01-17 17:23:24 -08:00
jugeeya
180f6f4228 Quick Menu: Change selected option bg color to blue 2023-01-17 16:54:55 -08:00
jugeeya
84fbe98d0d Quick Menu: fix speed, potential to deadlock 2023-01-17 16:02:19 -08:00
jugeeya
e174daeb6f Fix Quick Menu when used with joycons 2023-01-04 17:10:58 -08:00
github-actions[bot]
2b66f0ee13
Format Rust code using rustfmt 2022-12-31 21:45:48 +00:00
asimon-1
7ca9e5fb77
Save States: Handle Ledges and Asymmetric Stages (#455)
* Don't save situation_kind_cliff

* Handle asymmetric stages
2022-12-31 13:41:01 -08:00
asimon-1
f35f10e4f4
Fix two bugs which caused some OnOffs to work incorrectly (#454) 2022-12-31 12:02:49 -08:00
jugeeya
7ec7928c55
Use nnsdk and smash upstreams for ui2d (#453)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

* Use vanilla backgrounds for text options

* Format ui_hacks, also always do new percent display

* Fix merge

* That was the most awful merge ever

* Address clippy warnings

* Format Rust code using rustfmt

* Last impls for resources, small cleanup

* Use macro for pane names

* Format

* Add HUD toggle

* Small change

* Fix for reentering training mode

* Last cleanup

* Format Rust code using rustfmt

* Try using nnsdk/smash upstream

* Format Rust code using rustfmt

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

* Update Cargo.toml

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-30 19:22:30 -08:00
jugeeya
c1a6f6626d
Add HUD toggle (#452)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

* Use vanilla backgrounds for text options

* Format ui_hacks, also always do new percent display

* Fix merge

* That was the most awful merge ever

* Address clippy warnings

* Format Rust code using rustfmt

* Last impls for resources, small cleanup

* Use macro for pane names

* Format

* Add HUD toggle

* Small change

* Fix for reentering training mode

* Last cleanup

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-30 15:56:35 -08:00
jugeeya
ed425d78e5
Add UI backing to text options in menu, always do new damage display (#451)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

* Use vanilla backgrounds for text options

* Format ui_hacks, also always do new percent display

* Fix merge

* That was the most awful merge ever

* Address clippy warnings

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-30 11:33:17 -08:00
jugeeya
52e3528292
Use ui2d-based Quick Menu; show dmg percentage on save state % reload with random damage (#450)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

* General refactor, add basis for quick menu

* Small refactor, fix ordering of submenu options

* Toggles, sliders

* Tons of progress...

* Correct dmg updater, remove old quick menu backend

* Fix damage percentage display

* Small QoL

* Format Rust code using rustfmt

* More edits. Use Quit Training button as Modpack Menu header

* Finish merge

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-29 20:09:22 -08:00
jugeeya
a1c9e35b19
Use UI text box for Frame Advantage; add ui2d backend (#449)
* A bunch of things

* Current progress

* Fix for ResAnimationContent

* Figure out Parts*

* Cleanup, just because

* New pane working!!!

* New null pane for hierarchy

* Success with parent pane

* Generate multiple panes

* Multiple panes, almost working text color

* MaterialColor test, but fails

* Forgot bitfield-struct

* Vtable for material. Fixes SetWhiteColor!

* Refactor color changing, change naming scheme

* Just Frame Advantage

* Merge

* Delete T_test.txt

* Delete set_txt_num_01.txt

* Delete libtraining_modpack.nro

* Format Rust code using rustfmt

* Ignore shell scripts in repo languages

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-22 14:22:37 -08:00
github-actions[bot]
c8349005c3
Format Rust code using rustfmt 2022-12-18 21:49:48 +00:00
GradualSyrup
c7457cf0fd
Keep Crafting Table on state load (#448)
* Keep Crafting Table on state load

* Better Table Reference

* Use for..in loop for clearer code

* Remove Crafting Table jugeeya edition
2022-12-18 13:43:40 -08:00
github-actions[bot]
01a2c60a29
Format Rust code using rustfmt 2022-12-16 04:03:44 +00:00
asimon-1
74e374db6d
Refactor untechables (#446)
* Fix rust-analyzer config

* Refactor tech.rs to no longer depend on a static mut
2022-12-15 19:56:36 -08:00
github-actions[bot]
cf39454991
Format Rust code using rustfmt 2022-12-13 04:01:32 +00:00
asimon-1
1c5a5a71fa
Don't tech untechables (#442) 2022-12-12 19:55:15 -08:00
github-actions[bot]
b40427465d
Format Rust code using rustfmt 2022-11-21 20:53:11 +00:00
asimon-1
9fc6df6e52
Fix the is_in_clatter(0 function so that it no longer triggers after the fighter leaves the clatter status (#435) 2022-11-21 12:46:32 -08:00
github-actions[bot]
fdd20b9dd2
Format Rust code using rustfmt 2022-11-12 00:12:55 +00:00
jugeeya
196949d499 Fix compatibility with Arcropolis 2022-11-11 16:07:48 -08:00
jugeeya
4cb5152c28
Fix Pokemon Trainer: Pokemon switch and save states are functional 2022-11-11 08:46:55 -08:00
gnaomo
8ffee85d2b
Adjusted button mapping for attack and special (#429) 2022-11-11 07:00:55 -08:00
asimon-1
97c2dc5fd0
Get the correct amount to reduce clatter time from start_clatter (#428) 2022-11-10 21:37:01 -08:00
gnaomo
6466918f7b
Refine Mash Trigger Distances (#426)
Fixes #408
2022-11-10 17:26:45 -08:00
jugeeya
d0c7a106ca
Fix issue with side taunt acting as Special input with button config 2022-11-10 15:43:56 -08:00
github-actions[bot]
156c2c5f32
Format Rust code using rustfmt 2022-11-07 20:01:23 +00:00
jugeeya
93155a2788
Remove all articles on save state load 2022-11-07 11:55:59 -08:00
github-actions[bot]
146146f4b9
Format Rust code using rustfmt 2022-11-07 19:12:55 +00:00
jugeeya
dba668430c
Bugfix: pausing hitbox visualization 2022-11-07 11:06:40 -08:00
jugeeya
ccac7c958d
Keep effects for most statuses including double jump, missed tech 2022-11-07 10:55:13 -08:00
github-actions[bot]
57530ba72f
Format Rust code using rustfmt 2022-11-07 05:19:10 +00:00
asimon-1
8858fbcedd
Add a lockout timer to snake dthrow mistech options (#419)
* Add a lockout timer to snake dthrow mistech options

* Remove print statement
2022-11-06 09:44:40 -08:00
github-actions[bot]
30cdd61e26
Format Rust code using rustfmt 2022-11-01 20:58:36 +00:00
asimon-1
fa451986e0
Randomized percent on load (#394)
* Create save states tab

* Initial work - crashes on boot

* Change usizes to u32's.
Refactor toggle "checked" logic.
Add blujay's panic tracker.

* Rename tui mins/maxes

* Fix misc. TUI bugs

* Fix panic caused by prematurely setting the submenu state to GaugeState::None

Set submenu state to GaugeState::MinHover when opening a slider menu so that the slider is immediately loaded

When changing from GaugeState::Min/MaxSelected to Min/MaxHover, commit changes from App.current_sub_menu_slider to SubMenu.slider so that it can be exported to JSON

* Merge save_damage and save_state_pct_rand_enable settings

* Add comments to training_mod_tui::lib.rs

* Add icon

* Initial work on web slider

Todo:
Styling polish
Bugfix for initial settings load
Handle dragging using gamepad

* Style and fix web slider

* Add separate settings for player random damage

* TUI styling fixes

* Paginate TUI tabs

* Address CR comments
2022-11-01 13:52:38 -07:00
github-actions[bot]
aea5011a89
Format Rust code using rustfmt 2022-10-16 23:39:38 +00:00
GradualSyrup
7f3a8e8674
No Star KOs (#391)
* Turn off Star KOs

* Remove Star KO Debug
2022-10-16 16:34:05 -07:00
asimon-1
4314251664
Don't preload session by default (#392) 2022-10-16 16:32:24 -07:00
jugeeya
0e2500c77f Revert to use web session 2022-10-12 16:19:43 -07:00
github-actions[bot]
bb923b2124
Format Rust code using rustfmt 2022-10-11 01:00:53 +00:00
jugeeya
3c3ac301fc Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/common/button_config.rs
2022-10-10 17:54:33 -07:00
jugeeya
458758faf9 Spawn web session normally; use web_session feature gate for experimental version 2022-10-10 17:53:08 -07:00
github-actions[bot]
dee5e56433
Format Rust code using rustfmt 2022-10-11 00:24:04 +00:00
jugeeya
2f032c1fc0 Fix button config parsing 2022-10-10 17:17:20 -07:00
GradualSyrup
0b99a611e3
Keep attributes for delayed input (#390) 2022-10-09 17:14:07 -07:00
github-actions[bot]
43b516aa56
Format Rust code using rustfmt 2022-10-09 21:14:11 +00:00
asimon-1
a1d5fe7fac
Instead of hardcoding, load button combo configuration from a file (#388)
* Instead of hardcoding, load button combo configuration from a file

* Rename conf files, remove extra logging

* Inform the user which keys are invalid
2022-10-09 14:09:47 -07:00
asimon-1
bbc0c93c9a
Refactor input_delay from i32 to Delay (#386)
* Change input_delay to use Delay structure instead of i32

* Update input_delay.rs
2022-10-06 16:03:41 -07:00
jugeeya
7bbae26f35
Pokemon Trainer: Save State Fix (#387)
* Initial; stay same pokemon, but still go through ball throw animation

* Remove PTrainer ball throw animation

* Merge with master

* Needed import

* Format Rust code using rustfmt

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-10-06 13:49:03 -07:00
github-actions[bot]
d25583cda2
Format Rust code using rustfmt 2022-10-06 19:20:07 +00:00
asimon-1
945ef21f60
Mash Triggers (#385)
* Create mash triggers; remove mash in neutral and escape options

* Add landing condition

* Make default more readable
2022-10-06 12:15:36 -07:00