* Initial
* Finishing up with button config
* Formatting, some clippy
* Move button config to menu
* Consts formatting
* Fix input_record_press (thanks test!)
* Properly migrate menu button inputs
* Updates to triggers, including text
* Convert to multi-select
* Fix builds of modpack on M1 Mac
* Check if actions work now
* Fix clippy
* Use foreign function interface
* Update rust.yml
* Format code
* Revert change to workflow
* Revert change to workflow
* Update workflow
* Update workflow
* One additional tweak
* Update formatting
* Experiment with caching config
* Install the latest stdlib before building
* Remove unused environment variable
* Monado Buffs, Shulk Dial on Input Recording, Silent Buffs
* All Buffs Silent
* Shulk Flash removed, working on KO UI update
* Little Mac Meter Update
* Remove a few debug functions
* More cleanup
* merge with main
* Paren
* Paren
* rustfmt
* Clippy Fixes
* Fix further Shulk effect issues, improve buff functions
* GCC+tinkering
* First working pass with 8-byte structure usage.
Control scheme is effectively copied for CPU.
* CPU override, sticks not working properly
* Recording working again during record, playback issues.
Also, aerials are all nair, and jump/Dash Attack issues.
* Structure creation cleanup
* Continued testing, still aerial, jump, and dash attack issues
* Fix Dockerfile
* Rework with ControlModuleInternal and ControlModuleStored - same exact issues
* Fix playback inconsistency
* Dead code of trying to find attack air address
* It works! Fix mash.rs overrides of input playback
* Action passing groundwork; Clatter off by default for now
* All Overrides implemented, notes on Snake
* Input Submenu, dummy slots and save state/mash playback interaction
* Nana command fix, mash fix
* Initial Savestate/Ledge record (slight issues)
* Add TODO
* Lasso handled, ledge jump issue fixed, shield decay with input recording fixed, standby setup begun
* first frame playback clear, fix neutral getup
* Standy by groundwork, broken by our frame late record impl
* Prepare for structure change
* On time small structure recording, needs ledge adjustments
* Coloring fix for poessession, lockout implemented and full ledge functionality
* Cleaning and menu fix
* Fix ledge option loop and shield holding on mash
* Fix shielding issues
* turn off playback
* Enable input recording
* Resolving comments 1,2,4,5
* Resolve comments 6, 7, and 8
* External Mash Function
* No Trigger for Overrides, Clatter and Tumble Added
* LR Support, Full Hop Fix
* Starting Status WIP, Structure WIP, LedgeOption PLAYBACK renaming
* WIP Playback Mash - OoS issues - WIP Slots
* Merge branch 'main' into for-restructure prep
* more merge prep
* Return None fix
* More cleanup
* Block -> Shieldstun
* Don't crash on missing menu icons
* Add input recording tab to prevent crash
* Fix general override behavior
* Fix teching overrides
* Additional merge changes
* Nana fixes (also on master so this will be awkward)
* Additional Merge Fixes
* Remove extra tab, prevent panic on missing input recording items
* Needs proper selection of action
* Ledge overrides work without trigger, remove playback/record slot until working
* GCC+tinkering
* First working pass with 8-byte structure usage.
Control scheme is effectively copied for CPU.
* CPU override, sticks not working properly
* Recording working again during record, playback issues.
Also, aerials are all nair, and jump/Dash Attack issues.
* Structure creation cleanup
* Continued testing, still aerial, jump, and dash attack issues
* Fix Dockerfile
* Rework with ControlModuleInternal and ControlModuleStored - same exact issues
* Fix playback inconsistency
* Dead code of trying to find attack air address
* It works! Fix mash.rs overrides of input playback
* Action passing groundwork; Clatter off by default for now
* All Overrides implemented, notes on Snake
* Input Submenu, dummy slots and save state/mash playback interaction
* Nana command fix, mash fix
* Initial Savestate/Ledge record (slight issues)
* Add TODO
* Lasso handled, ledge jump issue fixed, shield decay with input recording fixed, standby setup begun
* first frame playback clear, fix neutral getup
* Standy by groundwork, broken by our frame late record impl
* Prepare for structure change
* On time small structure recording, needs ledge adjustments
* Coloring fix for poessession, lockout implemented and full ledge functionality
* Cleaning and menu fix
* Fix ledge option loop and shield holding on mash
* Fix shielding issues
* turn off playback
* Enable input recording
* Resolving comments 1,2,4,5
* Resolve comments 6, 7, and 8
* External Mash Function
* No Trigger for Overrides, Clatter and Tumble Added
* LR Support, Full Hop Fix
* Starting Status WIP, Structure WIP, LedgeOption PLAYBACK renaming
* WIP Playback Mash - OoS issues - WIP Slots
* Merge branch 'main' into for-restructure prep
* more merge prep
* Return None fix
* More cleanup
* Block -> Shieldstun
* Don't crash on missing menu icons
* Add input recording tab to prevent crash
* Fix general override behavior
* Fix teching overrides
* Additional merge changes
* Nana fixes (also on master so this will be awkward)
* Additional Merge Fixes
* Remove extra tab, prevent panic on missing input recording items
* Remove some TODOs
---------
Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
* Merge from CookieScythe branch
* Rename block to shieldstun, add icons to layout.arc, add new options to ui_menu
* Address clippy warnings and reformat
* Add fn_null_check back to whitelist
* Pray to clippy gods
* Exclude Mii hats and Luma
* Use allowlist to fix clippy
* More clippy
* More clippy
* Unnecessary cast
* Unnecessary vec!
* Spacing
* Import ordering
* Use a different action for test
---------
Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
* Initial
* Clippy + Format
* Update save_states.rs
* selected vs random
* fix
* Formats
* Format
* Format
* Fix for effect removal
* Updated copy, 2 randomize_slots, 2 save_slot_state
* Update to 5.1, fix random logic
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
* Initial
* Clippy + Format
* Update save_states.rs
* selected vs random
* fix
* Formats
* Format
* Format
* Updated copy, 2 randomize_slots, 2 save_slot_state
* Update to 5.1, fix random logic
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
* Avoid making layouts invisible outside training mode with HUD off
* Switch menu buttons around; change defaults resetting texts
* Fix unused feature import
* Added test icons to layout,
toggle visibility of icon based on submenu_id
* disable icon container pane when menu is open
* Add icons to 'layout.arc'
* Add remaining icons to 'layout.arc'
* Apply suggestions from code review
Co-authored-by: jugeeya <jugeeya@live.com>
* Incorporate feedback, remove deltas from formatting differences
* Updated some icon textures, updated layout
* Swapped x for check icon on selected toggles
* Moved logic to collect submenu id's to app impl
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
Co-authored-by: jugeeya <jugeeya@live.com>
* Initial refactor
* Full refactor
* Depend only on pane creator flags
* Small refactor
* Small refactors; notification support
* Don't push event for every quick menu change
* Backend for defaults almost done
* Run tests on CI
* Finish save + reset defaults without confirmation
* Added slider menu UI
---------
Co-authored-by: xhudaman <edell.matthew@gmail.com>
* Updated devcontainer to remove unused config
* Added slider menu background and text labels
* Finished layout of UI components
* Reordered slider values
* Fixed alignment of labels
* Adjusted label postion to be centered vertically
* TEST for colors
* Updated UI to look better with colours
* Changed menu to only have 'min' & 'max', fixed layout
* Created macro for slider button labels, cleaned up warnings
* Updated default case to panic
* Added text outline and shadow, updated text colours to match the game
* Updated default cases to panic
* update infinite shield logic
uses the originally loaded shield mul param rather than a hardcoded vanilla param that may be different than what the game (read: mods) had loaded initially.
* use option instead of a magic float
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
* Use vanilla backgrounds for text options
* Format ui_hacks, also always do new percent display
* Fix merge
* That was the most awful merge ever
* Address clippy warnings
* Format Rust code using rustfmt
* Last impls for resources, small cleanup
* Use macro for pane names
* Format
* Add HUD toggle
* Small change
* Fix for reentering training mode
* Last cleanup
* Format Rust code using rustfmt
* Try using nnsdk/smash upstream
* Format Rust code using rustfmt
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
* Update Cargo.toml
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
* Use vanilla backgrounds for text options
* Format ui_hacks, also always do new percent display
* Fix merge
* That was the most awful merge ever
* Address clippy warnings
* Format Rust code using rustfmt
* Last impls for resources, small cleanup
* Use macro for pane names
* Format
* Add HUD toggle
* Small change
* Fix for reentering training mode
* Last cleanup
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
* Use vanilla backgrounds for text options
* Format ui_hacks, also always do new percent display
* Fix merge
* That was the most awful merge ever
* Address clippy warnings
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
* General refactor, add basis for quick menu
* Small refactor, fix ordering of submenu options
* Toggles, sliders
* Tons of progress...
* Correct dmg updater, remove old quick menu backend
* Fix damage percentage display
* Small QoL
* Format Rust code using rustfmt
* More edits. Use Quit Training button as Modpack Menu header
* Finish merge
* Format Rust code using rustfmt
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* A bunch of things
* Current progress
* Fix for ResAnimationContent
* Figure out Parts*
* Cleanup, just because
* New pane working!!!
* New null pane for hierarchy
* Success with parent pane
* Generate multiple panes
* Multiple panes, almost working text color
* MaterialColor test, but fails
* Forgot bitfield-struct
* Vtable for material. Fixes SetWhiteColor!
* Refactor color changing, change naming scheme
* Just Frame Advantage
* Merge
* Delete T_test.txt
* Delete set_txt_num_01.txt
* Delete libtraining_modpack.nro
* Format Rust code using rustfmt
* Ignore shell scripts in repo languages
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>