* Initial
* Another fix
* Don't allow opening our menu when vanilla menu is active
* Add menu option ; remove delay to close menu
* Fix issues when closing menu
* Show button config first, log fade
* Fix test
* Fix test again
* Fix initial notification, turn off hitbox visualization by default
* Grab releases from Github and install
* Refactor
* Fix crash
* Work on fixing install() crash
* Fix the crash by increasing stack size
* Block main() execution on the auto-updater
* Improve error handling
* Delete hash.txt
* Fix get_update_policy()
* Use current time as default last_update_version; Compare publish date to last_update_version to determine if update should be applied.
* Use skyline_web dialogs for user_wants_to_install. Use default selections on emulator instead.
* Fix some logic
* Convert CURRENT_VERSION to a Mutex; implement functions to update the config file
* Adjust logging
* Remove unneeded file
* Allow unwrap after is_some() check
* Fix format
* Auto-updater (squashed)
* Move update policy from config file to menu
* Skip version check on emulator
* Rustfmt, clippy
---------
Co-authored-by: jugeeya <jugeeya@live.com>
* Fully Match Input Recording Notifications with the current state
* Switch final record frame variable
* Use new hook for notifications, realign playback notif
* fmt
* Prioritize Frame Advantage
* clippy fmt
* Initial
* Finishing up with button config
* Formatting, some clippy
* Move button config to menu
* Consts formatting
* Fix input_record_press (thanks test!)
* Properly migrate menu button inputs
* Updates to triggers, including text
* Convert to multi-select
* Fix builds of modpack on M1 Mac
* Check if actions work now
* Fix clippy
* Use foreign function interface
* Update rust.yml
* Format code
* Revert change to workflow
* Revert change to workflow
* Update workflow
* Update workflow
* One additional tweak
* Update formatting
* Experiment with caching config
* Install the latest stdlib before building
* Remove unused environment variable
* Monado Buffs, Shulk Dial on Input Recording, Silent Buffs
* All Buffs Silent
* Shulk Flash removed, working on KO UI update
* Little Mac Meter Update
* Remove a few debug functions
* More cleanup
* merge with main
* Paren
* Paren
* rustfmt
* Clippy Fixes
* Fix further Shulk effect issues, improve buff functions
* GCC+tinkering
* First working pass with 8-byte structure usage.
Control scheme is effectively copied for CPU.
* CPU override, sticks not working properly
* Recording working again during record, playback issues.
Also, aerials are all nair, and jump/Dash Attack issues.
* Structure creation cleanup
* Continued testing, still aerial, jump, and dash attack issues
* Fix Dockerfile
* Rework with ControlModuleInternal and ControlModuleStored - same exact issues
* Fix playback inconsistency
* Dead code of trying to find attack air address
* It works! Fix mash.rs overrides of input playback
* Action passing groundwork; Clatter off by default for now
* All Overrides implemented, notes on Snake
* Input Submenu, dummy slots and save state/mash playback interaction
* Nana command fix, mash fix
* Initial Savestate/Ledge record (slight issues)
* Add TODO
* Lasso handled, ledge jump issue fixed, shield decay with input recording fixed, standby setup begun
* first frame playback clear, fix neutral getup
* Standy by groundwork, broken by our frame late record impl
* Prepare for structure change
* On time small structure recording, needs ledge adjustments
* Coloring fix for poessession, lockout implemented and full ledge functionality
* Cleaning and menu fix
* Fix ledge option loop and shield holding on mash
* Fix shielding issues
* turn off playback
* Enable input recording
* Resolving comments 1,2,4,5
* Resolve comments 6, 7, and 8
* External Mash Function
* No Trigger for Overrides, Clatter and Tumble Added
* LR Support, Full Hop Fix
* Starting Status WIP, Structure WIP, LedgeOption PLAYBACK renaming
* WIP Playback Mash - OoS issues - WIP Slots
* Merge branch 'main' into for-restructure prep
* more merge prep
* Return None fix
* More cleanup
* Block -> Shieldstun
* Don't crash on missing menu icons
* Add input recording tab to prevent crash
* Fix general override behavior
* Fix teching overrides
* Additional merge changes
* Nana fixes (also on master so this will be awkward)
* Additional Merge Fixes
* Remove extra tab, prevent panic on missing input recording items
* Needs proper selection of action
* Ledge overrides work without trigger, remove playback/record slot until working
* GCC+tinkering
* First working pass with 8-byte structure usage.
Control scheme is effectively copied for CPU.
* CPU override, sticks not working properly
* Recording working again during record, playback issues.
Also, aerials are all nair, and jump/Dash Attack issues.
* Structure creation cleanup
* Continued testing, still aerial, jump, and dash attack issues
* Fix Dockerfile
* Rework with ControlModuleInternal and ControlModuleStored - same exact issues
* Fix playback inconsistency
* Dead code of trying to find attack air address
* It works! Fix mash.rs overrides of input playback
* Action passing groundwork; Clatter off by default for now
* All Overrides implemented, notes on Snake
* Input Submenu, dummy slots and save state/mash playback interaction
* Nana command fix, mash fix
* Initial Savestate/Ledge record (slight issues)
* Add TODO
* Lasso handled, ledge jump issue fixed, shield decay with input recording fixed, standby setup begun
* first frame playback clear, fix neutral getup
* Standy by groundwork, broken by our frame late record impl
* Prepare for structure change
* On time small structure recording, needs ledge adjustments
* Coloring fix for poessession, lockout implemented and full ledge functionality
* Cleaning and menu fix
* Fix ledge option loop and shield holding on mash
* Fix shielding issues
* turn off playback
* Enable input recording
* Resolving comments 1,2,4,5
* Resolve comments 6, 7, and 8
* External Mash Function
* No Trigger for Overrides, Clatter and Tumble Added
* LR Support, Full Hop Fix
* Starting Status WIP, Structure WIP, LedgeOption PLAYBACK renaming
* WIP Playback Mash - OoS issues - WIP Slots
* Merge branch 'main' into for-restructure prep
* more merge prep
* Return None fix
* More cleanup
* Block -> Shieldstun
* Don't crash on missing menu icons
* Add input recording tab to prevent crash
* Fix general override behavior
* Fix teching overrides
* Additional merge changes
* Nana fixes (also on master so this will be awkward)
* Additional Merge Fixes
* Remove extra tab, prevent panic on missing input recording items
* Remove some TODOs
---------
Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
* Merge from CookieScythe branch
* Rename block to shieldstun, add icons to layout.arc, add new options to ui_menu
* Address clippy warnings and reformat
* Add fn_null_check back to whitelist
* Pray to clippy gods
* Exclude Mii hats and Luma
* Use allowlist to fix clippy
* More clippy
* More clippy
* Unnecessary cast
* Unnecessary vec!
* Spacing
* Import ordering
* Use a different action for test
---------
Co-authored-by: GradualSyrup <68757075+GradualSyrup@users.noreply.github.com>
* Initial
* Clippy + Format
* Update save_states.rs
* selected vs random
* fix
* Formats
* Format
* Format
* Fix for effect removal
* Updated copy, 2 randomize_slots, 2 save_slot_state
* Update to 5.1, fix random logic
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
* Initial
* Clippy + Format
* Update save_states.rs
* selected vs random
* fix
* Formats
* Format
* Format
* Updated copy, 2 randomize_slots, 2 save_slot_state
* Update to 5.1, fix random logic
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
* Avoid making layouts invisible outside training mode with HUD off
* Switch menu buttons around; change defaults resetting texts
* Fix unused feature import
* Added test icons to layout,
toggle visibility of icon based on submenu_id
* disable icon container pane when menu is open
* Add icons to 'layout.arc'
* Add remaining icons to 'layout.arc'
* Apply suggestions from code review
Co-authored-by: jugeeya <jugeeya@live.com>
* Incorporate feedback, remove deltas from formatting differences
* Updated some icon textures, updated layout
* Swapped x for check icon on selected toggles
* Moved logic to collect submenu id's to app impl
---------
Co-authored-by: Matthew Edell <edell.matthew@gmail.com>
Co-authored-by: jugeeya <jugeeya@live.com>
* Initial refactor
* Full refactor
* Depend only on pane creator flags
* Small refactor
* Small refactors; notification support
* Don't push event for every quick menu change
* Backend for defaults almost done
* Run tests on CI
* Finish save + reset defaults without confirmation
* Added slider menu UI
---------
Co-authored-by: xhudaman <edell.matthew@gmail.com>
* Updated devcontainer to remove unused config
* Added slider menu background and text labels
* Finished layout of UI components
* Reordered slider values
* Fixed alignment of labels
* Adjusted label postion to be centered vertically
* TEST for colors
* Updated UI to look better with colours
* Changed menu to only have 'min' & 'max', fixed layout
* Created macro for slider button labels, cleaned up warnings
* Updated default case to panic
* Added text outline and shadow, updated text colours to match the game
* Updated default cases to panic
* update infinite shield logic
uses the originally loaded shield mul param rather than a hardcoded vanilla param that may be different than what the game (read: mods) had loaded initially.
* use option instead of a magic float