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766 commits

Author SHA1 Message Date
sidschingis
da66544104
Bit Flag Refactors: Delay, Direction (#137)
* Cleanup

* Add Bit Flag

Directions

* Apply Bit Flag

Delay options

* Version +
2020-08-15 08:52:29 -07:00
jugeeya
c46e1642d5
Update version string in overlay 2020-08-14 13:27:36 -07:00
sidschingis
7ff8185a65
Apply Bit Flags to Mash/Defensive Options (#136)
* Apply Bit Flag

Defensive Options

* Apply Bit Flag

Followups

* Apply Bit Flag

Mash options

* Update Version String
2020-08-14 12:12:50 -07:00
sidschingis
12807258be
Add Bitflag Macro (#135)
get_random
2020-08-14 10:35:57 -07:00
sidschingis
8feab4cf17
Shield Flash Workaround (#134)
* Fix Shield Buffer

Shield doesn't work with cat_flags

* Move unsafe declaration inwards
2020-08-13 14:20:56 -07:00
jugeeya
9b70b502e5
Upload artifact so every commit has a built zip 2020-08-13 13:37:16 -07:00
jugeeya
6dd2f395fd use alternative DI method: based on player relative position 2020-08-13 13:34:22 -07:00
jugeeya
ca4f0b3122 use alternative DI method: based on player facing direction 2020-08-12 20:29:31 -07:00
jugeeya
4f779c6f57 More mash bug fixes 2020-08-11 17:28:37 -07:00
sidschingis
3247ecb711
Bug Fixes (#133)
* Revert To Command Flags

* Fix Rising Aerial

* Fix Roll/SpotDodge
2020-08-11 15:46:46 -07:00
sidschingis
96008c6ea3
Separate Tech Rolls (#126)
* Add Wrapper for rand

* Separate Tech Rolls
2020-08-11 12:57:40 -07:00
sidschingis
48391ac27c
Revert To Command Flags (#129) 2020-08-11 12:52:46 -07:00
jugeeya
716300b01c Fix DI in/away errors 2020-08-10 20:21:45 -07:00
jugeeya
a892cf8326 update submodule to latest libtesla 2020-08-10 12:10:56 -07:00
jugeeya
74576bbe9b add overlay into main repo 2020-08-10 11:54:12 -07:00
astraycat
0388a08a16
Tech and Ledge options as bitflags (#127)
* Change TechOptions to TechFlags

* update gitmodules

* shouldn't have pushed that

* change ledge options as well

incorp change from review
2020-08-09 22:32:49 -07:00
jugeeya
e7ec867581 fix frame advantage buffer bug 2020-08-07 17:42:14 -07:00
sidschingis
658c0fe63c
Fix Tech Followup (#123)
* Add Dash Attack

* Extract Method

try_change_status

* Code Formatting

* Fix Tech Followups

Fixed resetting after teching

* Update Mash

Restore mash after footstool
2020-07-31 08:35:05 -07:00
sidschingis
8c03361b8e
Add Dash Attack (#119)
* Add Dash Attack

* Extract Method

try_change_status

* Code Formatting
2020-07-29 13:58:46 -07:00
sidschingis
1063aa5482
Update Mash (#118)
* Update mash.rs

Use StatusModule::change_status_request_from_script

* Extract Method

* Fix Air Dodge

* Add Reset Trigger

* Update Mash

Split up buffering and performing the action

Moved performing hook to fix being a frame late
2020-07-29 12:34:34 -07:00
sidschingis
e4850705fe
Fix Airdodge (#117)
* Update mash.rs

Use StatusModule::change_status_request_from_script

* Extract Method

* Fix Air Dodge
2020-07-29 11:48:07 -07:00
sidschingis
a959a24edc
Update mash.rs (#115)
Use StatusModule::change_status_request_from_script
2020-07-24 10:41:35 -07:00
sidschingis
2aba252f10
Update Character Specifics / Fast Fall (#112)
* Add Module

Added separate module for character specific handling

* Formatting

* Update Fast Fall

Updated status check
Check against possible statuses instead of impossible ones

* Add Character Check

* Apply Character Check
2020-07-18 13:57:23 -07:00
jugeeya
2dc8b1b5b9 ensure falling for fastfall toggle 2020-07-12 10:41:48 -07:00
jugeeya
8b91b452e5 Merge branch 'master' of https://github.com/jugeeya/UltimateTrainingModpack 2020-07-12 10:39:32 -07:00
jugeeya
f8b61f485a add StageManager 2020-07-12 10:39:23 -07:00
sidschingis
c735ad5c6e
Add Bowser UpB Workaround (#109)
* Add Bowser UpB Workaround

Bowser uses a different status during upB for some reason

* Use Constants
2020-07-09 11:35:44 -07:00
jugeeya
6f5c30fd18
missed tech effect with hitbox visualization on 2020-07-07 08:28:54 -07:00
jugeeya
0fa9778d0c
get artifact before creating zip 2020-07-05 16:10:13 -07:00
jugeeya
7c9741ebdb
correct overlay binary path 2020-07-05 15:51:22 -07:00
jugeeya
1878b532d0
correct make path 2020-07-05 15:39:11 -07:00
jugeeya
2aab589899
Update rust.yml 2020-07-05 15:37:08 -07:00
jugeeya
31e2a802cb
submodule checkout 2020-07-05 15:32:42 -07:00
jugeeya
e3c2442eae
use DKP Docker container 2020-07-05 15:29:49 -07:00
jugeeya
746252ba50
Attempt with apt install 2020-07-05 13:41:14 -07:00
jugeeya
07275db0de
Change arch? 2020-07-05 13:35:34 -07:00
jugeeya
ebdc1ebad3
Attempt to fix workflow 2020-07-05 13:20:27 -07:00
sidschingis
0fc8fdf999
Followups (#108)
* Fix Late Mash

Fixed being a frame late
Flag is now immediately returned until the action is performed

Also restore Airdodge =>  Shield when grounded behavior

* Update TrainingModpackOverlay

* Add Follow Ups WIP

Attack followups will currently overwrite the aerial toggle

* Simplify Shield

Extra attack handling is no longer needed

* Apply Action Enum

Replacing Mash

* Fix Random OOS

* Implement Queued Mashes

* Update Shield Suspension

Removed need for frame counter.
Update shield suspension when the mash buffer is updated.

Fixes follow ups oos

* Cleanup

* Cleanup

* Update Aerial Flags

* Fix Aerial Flag

* Fix Copy Paste Error

* Use Mash Toggles For Ledge Jump

Moved menu logic to buffer_menu_mash
2020-07-05 13:13:54 -07:00
sidschingis
a19245e126
Fix Mash Options (#107)
* Fix Late Mash

Fixed being a frame late
Flag is now immediately returned until the action is performed

Also restore Airdodge =>  Shield when grounded behavior

* Update TrainingModpackOverlay
2020-07-03 15:16:21 -07:00
jugeeya
ee7a485f11
Revert to previous hitbox methods 2020-06-30 07:59:53 -07:00
jugeeya
0540470c55
Fix DEVKITPRO release link 2020-06-29 16:08:02 -07:00
sidschingis
e665509042
Add Fast Fall Frame Delay + OOS Reaction Frame Delay (#105)
* Fix Full Hop Rising Aerials

* Add Fast Fall Delay

* Fix Frame Counter Reset

Fixed not resetting if landing before being able to fastfall

* Update Frame Counter

Moved delay logic to frame counter module

Update unsafe blocks

* Add OOS Reaction Time
2020-06-29 16:00:01 -07:00
sidschingis
a12ae53140
Add Remaining Smash Attacks (#104) 2020-06-28 14:24:41 -07:00
sidschingis
5cb981c268
Jump Toggles (#103)
* Code Formatting

* Cleanup

* Implement Tilts

* Update TrainingModpackOverlay

* Move is_shielding to Commong

* Fix Flash Shield

Fixed not dropping shield again

* Formatting

* Remove ToDos

* Use Generic OnOff Enum

* Add Falling Aerial Toggle

* Implement Full Hop Toggle

* Add Comments
2020-06-28 13:41:51 -07:00
sidschingis
186c6ddc2d
Implement Tilts (#102)
* Code Formatting

* Cleanup

* Implement Tilts

* Update TrainingModpackOverlay

* Move is_shielding to Commong

* Fix Flash Shield

Fixed not dropping shield again

* Formatting

* Remove ToDos
2020-06-28 12:21:20 -07:00
sidschingis
c6cf52af33
Refactor Mash Module (#101)
* Add Frame Counter Module

* Allow Multiple Frame Counters

* Apply Frame Counter

* Add Enum For Fighter Id

* Simplify Calculation

* Restore Original Indentation

* Add Transition Checks

Check if the transition is possible before setting the flag

* Add Normal Attacks

* Update Mash

Recactored attack options
Extracted sub functions

* Remove deprecated function

* Update Mash Module

Handle all attack options through the mash module.

* Fix Some OOS Options

Jump/Aerial/UpB

* Update Mash Module

Return the flag in get_command_flag so we don't need to borrow a mut

Removed transition check for usmash for now

* Fix Multi Buffer

Fixed buffering more than once per shield interaction

* Fix drop shield options

Options that require shield drop now work

* Use Minimal Checks

Commented out unnecessary checks

* Fix USmash OOS

* Fix Roll/Dodge OOS

* Fix Aerials

Fixed starting 1 frame late

* Fix USmash OOS again

* Remove PrintLns

* Update TrainingModpackOverlay

* Remove unused Methods

* Default To FastFall Off

* Update Defensive Options

Remove Shield Button Checks outside shield module.

* Update Defensive Options

Now handled through mash buffer

* Formatting

* Cleanup

* Reimplement Random Mash

* Add ToDos
2020-06-28 11:02:26 -07:00
sidschingis
63a3358a0f
Add Frame Counter Module (#98)
* Add Frame Counter Module

* Allow Multiple Frame Counters

* Apply Frame Counter

* Add Enum For Fighter Id

* Simplify Calculation

* Restore Original Indentation
2020-06-27 07:22:02 -07:00
sidschingis
099ae06e89
Add Fast Fall Toggle (#97)
* Add Fast Fall Toggle

Spark effect is currently missing

* Change Condition Order

* Fix Spark Effect
2020-06-19 14:54:37 -07:00
jugeeya
a3ea3e7332 fix save states staling, position under stage 2020-06-17 23:01:19 -07:00
jugeeya
0a6a26b6b2 refactor to as_lua_int and lua bools when possible 2020-06-16 22:43:42 -07:00